Bob Loblaw's Law Blog
Why are they showing Modern Warfare 2 again?
So this Metal Gear game... it's the Swordplay game from Wii Sports Resort?
Gears of War 3: a $60 expansion pack
Fable 3: another $60 expansion pack
Code Name Kingdoms: Tight, I like ambiguous teasers.
Halo Reach: yet another $60 expansion pack!
Kinect Demo: Because touching a button is just too complicated.
Kinect Demo Again: Okay, they must be trolling us now. Bieber? Really? BIEBER?
Kinect Live Chat: Nice acting.
ESPN: Because some people must be connected to sports 24/7
Kinectimals: It's Nintendogs, right down to the pun. Also, this girl is seriously creepy. Microsoft continues to troll.
Kinect Sports: Yeah, now they're not even trying to hide the rip-off.
Kinect Joy Ride: Mario Kart!
Kinect Adventures: It's that family fitness game that came with a mat. I think Namco made it.
Your Shape: You mean that Wii game?
Dance Central: So it's Just Dance? Also, this guy is totally faaaaabulous!
Star Wars: Would have been a huge "eff you" to Wii owners, if it didn't look so dumb.
Fort-za: I'd rather hold a fake steering wheel than pretend to hold a real one.
360 Slim: Microsoft is Oprah!
Final thoughts: Did I realy just spend an hour and a half watching that? Cripes.
Today during first period at my school, the principal came over the intercom, sounding very grim, announcing that we would be on full-scale lockdown. That usually means somebody on campus is an immediate threat to us all. So we stayed in my math cIass and tried to figure out what was going on. An hour passed, and by now we heard that a kid did indeed have a gun. We didn't really have much for entertainment, but we were allowed to use our phones and other electronics. So I texted my relatives and filmed a little bit, just in case we all died.
Two hours after the first announcement, we were allowed to go free. By then, at least 10 police cars had showed up, and even the SWAT team. Cops patrolled the hallways and swept through cIasses to find any students who matched the description given by the informant. Not long after we were released, the truth came out. It was a hoax. The kid made it up. But it gets better: he made it up so he wouldn't get a fifth tardy, which would result in an in-school suspension for one day. Evidently, getting expelled and arrested is better than one day of lunch detention. Oh, and the description of the gun man? It was literally himself, but with a mustache. I nominate this kid for the Darwin Award.
And if you were wondering, he was a freshman. I call it the 3-11 Terrorist Attack.
If done correctly, that is. The whole hook of the film was putting you inside the action. If a giant monster really did attack New York (which is like, totally possible- my brother told me), it would probably happen like the movie. You know what else is good at immersing the audience into the action? Video games. By that logic, I say Cloverfield could potentially work better as a game than a film.
I'd imagine it as something similar to Left 4 Dead. It wouldn't have to follow the plot of the movie, but for the sake of this writeup, let's say it did. The party at the beginning serves as the tutorial on the controls and such. Then you get into the action with the attack, and you have to push your way through the chaos and confusion as buildings collapse and people run for their lives. The police and military are all over the place -- avoid them as they try to wrangle you in with the other refugees.
Then there's the obvious part: the dog-sized parasite monster-things. Fight them off with a metal pipe or other objects from the environment. There wouldn't be any guns or standard weapons here. The scene at the main dude's girlfriend's apartment (I don't remember her name ) would have light platforming and you'd have to struggle to maintain your balance, since the building was toppled and leaning into the building next to it.
For the sake of atmosphere, you would be able to hear the giant monster in the distance as it rampages through the city; even catch a few glimpses of it at certain moments, and of course see some of New York's skyscrapers crumble to the ground. Police, military, and refugees would be all over the place, the sound of gunfire would be ever-present, the ground would rumble every now and then. By the end of the game though, there would be more empty areas- like that scene with the empty horse carriage- and military personnel would greatly outnumber refugees.
So there you have it; I think that would make for an intense and atmospheric game. As for the gameplay itself, ideas are loose, but I picture it being a third-person action-adventure/survival horror. Like I said, there could be bits of platforming and combat, possibly even stealth, but I haven't given it much thought yet.
I don't say that word a lot. "Under-rated." But wow, I really don't understand all of the hate for The Crystal Bearers. It's a fantastic game, one of my favorites on the Wii. I scanned a few user reviews and found that many people were upset that it's not a traditional RPG. I'm sorry, but that is complete bull spit. Halo was originally an RTS; did people run around bashing it when it released as an FPS? It's nonsensical.
I just wrote my review of The Crystal Bearers, reviewing it based on what it is. Gee, what a fascinating concept! Reviewing something for what it is? I must be some sort of innovative genius.
Anyway, here it is. Tell me what you think of it.
I finished the game last night. Epic, though slightly absurd ending. Leaves room for a sequel, which I would be very much okay with. The lead character Layle has become one of my all-time favorite game characters, mostly for his awesome magic powers.
When DSiWare first launched, I thought it was a joke. There wasn't a single worthwhile download for months. But now, almost a year later, the service has become pretty legitimate. It's especially a haven for puzzle games and slightly more quirky games.
Just from the small library of games I've played, I can say that DSiWare alone is worth the upgrade from a normal DS/DS Lite. Today marked the release of Trajectile (or Reflect Missile in other regions), a unique puzzle game (made by Q Games- the PixelJunk guys) that has become my favorite download on the system. It's difficult to describe, but I suppose you could call it strategic Breakout with no paddle. Basically, you have targets up on the top screen and different types of missiles on the bottom. You have a preset number of missiles, and the goal is to wipe out all of the targets on the top screen by setting the missiles' trajectory and making them bounce off walls.
The game has a slick retro theme, with simple blocks making up every in-game object. The soundtrack fits in with the art styIe, presenting catchy chiptunes that liven up the action. There are over 300 levels, each with special medals to earn. It's a challenging and unique puzzle game that's definitely worth the $5 asking price.
Q Games is also responsible for the fantastic Art StyIe games, a series of clever puzzlers with unique twists, including the NES-themed PictoBits, the relaxing Aquia, and the frantic, rhythmic DigiDrive/Intersect. Hudson has an all-out multiplayer version of Bomberman, including 4-player Wifi battles. Meanwhile, Gameloft has an increasing and varied supply of fun, albeit casual, games including an updated take on the edutainment cIassic Oregon Trail, Uno (with Wifi!), and an inspired platformer called Castle of Magic. Newcomer on the Indie scene Powerhead Games has added to the DSi's list of unique puzzle games with its image-based Glow Artisan.
All of these games are similar in one specific way: they're perfect for short, pick-up-and-play sessions, and also fun enough for extended periods. Many of them also happen to be from small studios, which is always nice to see. In conclusion, if you consider yourself a fan of puzzle games, you owe it to yourself to get yourself a DSi and download some of these great titles!
As a Nintendo gamer, I have to say that none of the "major" releases this year really blew me away. Mario and Luigi: Bowser's Inside Story just felt stale from start to finish. It became a chore to play by the time the finale rolled around. The same thing is happening with the new Zelda. I don't feel compelled to finish the game; even though it's well-made, I just don't care any longer.
And New Super Mario Bros. Wii, once again, well made with some minor innovations. At least that time I finished the game with proper motivation. I just don't feel the urge to go back and play through the extra levels or collect the special coins. Yet another "major" Nintendo game that had little impact on me.
You know what Nintendo games had a big impact on me? Wii Sports Resort proved that MotionPlus is no joke, and that got me thinking on new gameplay concepts. And my favorite DS game that I played this year is actually 2 years old: Elite Beat Agents. And my favorite DS game that actually released this year was a game nobody has even heard of; an RPG called Suikoden Tierkreis. I spent over 50 hours on that game and missed half of the sidequests, yet I stayed hooked to the very end. Bowser's Inside Story took me less than 20 hours and I got bored of it quickly. I take issue with that.
One more overlooked DS game: Henry Hatsworth. Very exciting and VERY difficult. And the puzzle/platforming mix was actually pretty innovative.
On the Wii front, I'm disappointed that I didn't get to play games like A Boy and His Blob, Muramasa, Dead Space, and a few others, but I might be able to catch up on them in the coming years. My favorite Wii game, and overall favorite game of the year, was Little King's Story. Without going into detail, let's just say that it has become one of my favorite games of all time. MadWorld turned out disappointingly short, especially for a full-priced game. Rabbids Go Home is silly fun, exactly what I expected from it. The Crystal Bearers, so far, is much better than reviewers claim, so I'm glad I kept my faith in the game without reading a single review until after I was a few hours in. I was going to buy the game regardless, because it looked unique.
A few of my online friends and I came up with an idea for a news-type program focusing around System Wars. The original idea was going to be similar to the Daily Show in that I would point out the fallacies of gaming news sites such as IGN and Gamespot. Well, that somehow got lost in the actual making of the show. It's now more like Weekend Update, but with gaming news.
As this was just a test run of the show, it's short and low-quality. I'm also going to have to find a new costume for the show, since I was really uncomfortable in that shirt. I had trouble remembering my lines, and I stuttered a lot. That's unusual for me.
As you can see to the left, I have a new avatar, which is composed of my face over a plain white background. I'm pretty certain I'm comfortable with blending my internet persona with who I am offline. Though I admit the current picture makes me look younger than I am. Maybe I'll replace it with a better picture.
This is how I spent my Saturday night. These were taken on a disposable camera, so they came out a little low-quality.
Saving the best for last...
Yeah, my cousin and I hopped into a limo full of women we'd never met before, just for one quick picture, and then we left.
I was thinking about this late last night as I prepared my lunch for today: high school is essentially a real-life MMO RPG. Allow me to explain.
Instead of character cIasses, you are divided into cliques, each with their own inherent skills. "Nerds" are smarter and do better academically; jocks and preps are good at sports and socializing. Then there are the band kids who play instruments to boost morale, and the "normal" ones who aren't particularly interesting in any skill.
Instead of fighting monsters and such, you are faced with challenges from your peers, as well as tests, sporting events, volunteering, and competitions, among other things. I guess teachers are the NPC's, since they give out your missions.
As you probably know, I plan on entering the video game industry within the next decade. My mind is always thinking up random ideas for different games of all genres. Earlier tonight, I was hit with an idea for a game about disease, and the spreading thereof. I call it "Super Spready Virus."
Basically, you start off by controlling a single virus, and you infect a host cell. From there, you infect all of the surrounding cells and begin attacking the entire body, until the carrier is sick. Then you control the sick bird or mouse and infect the other animals, until the disease spreads to the human population. By the end of the game, you'll be controlling swarms of brain-dead sick people in an attempt to conquer the world.
I haven't thought up the specifics yet, but I like the idea of starting off microscopic and spreading to the entire world. I guess that would make the game fit into the light-strategy genre. Maybe the parts inside the body are side-scrolling, as you navigate the bloodstream and fight off medicine and try and bring down the immune system. Then it becomes a top-down game as you destroy the world with your army of diseased folks. Like Little King's Story, except you control different virus-carriers (mice, birds, people) instead of different job cIasses.
Once I give it more thought, I can explain it a little better. I mostly wanted to write this down so I wouldn't forget about it.