All About kevin091
I'm back and enjoying a long weekend, so I decided that it would be fair to revive my little blog over here. What better way to do that than to talk about E3?
I won't be talking about my "games of show" (simply because it's too Nintendo-focused to even matter), but I'd really like to talk about some of the best/ironically enjoyable moments of the conferences conducted by the primary console companies that made their presences known at the expo.
5) "We can go anywhere!"
You've seen the Microsoft conference, you've seen the awkward Kinect demos: Skittles,the river-rafting, Wii- I mean- Kinect Sports. I mean, how much fun were theyhaving, right?
When you pay an innocent little girl to say such classic lines as, "I know you like that... yes, you do." and "OK Skittles, that's enough... that tickles." the only question left to ask is:
Where will you grope your tiger?
4) More Sports Mini-game Compilations
Microsoft has a camera with much technological and theoretical potential. Sony has an upgraded wand technology that enables augmented reality and position tracking. So who, oh who, thought that it was a great idea to rip the Wii off? What kind of technological demonstration are you doing to your product when you're making consumers think that your product is derivative and just slightlysuperior to the Wii? If you're touting your motion controllers as "different", "revolutionary" and "better", then you already failed, because you're acknowledging that Nintendo's original strategy was legitimately a work of genius. But people have wisened up to the somewhat gimmicky feel Nintendo's package offered, and they'll think the same with Move and Kinect.
With all that ranting, why is this a "best moment"?
Considering that I'm a bit of a Nintendo guy (formerly Sony, and I'm admittedly wanting to come back to their side) this moment is kind of a moment of vindication. Nintendo is most definitely influential and the competition is playing catch-up- and to what? Wii Sports.
At some point during Microsoft's and Sony's press conferences, some hardcore Nintendo fanboy was probably cackling his arse off, the former especially.
3) Gabe Newell eating his words
At some point during E3, Valve's Portal 2party was suddenly cancelled. Nobody knew why until Gabe Newell suddenly showed up in Sony's turf- SONY'S- and announced something that everyone was dismissing as speculation: Portal 2for the PS3 would be the definitive console version of the promising-looking game. Also, Steamworksis coming to the PS3, which is actually huge considering that the potential for the ability to play Portal 2and continue with one save through PC, Mac and PS3 is kind of, I don't know, really enticing? Picture it: you bought Portal 2for the PS3 and you can download free copies of the same game for your PC and Mac, then continue everything from the point you stopped. That's awesome; a huge win for the consumer.
2) Kevin Butler
As if Jack Tretton wasn't already a surprisingly good presence in E3 this year, Sony also had the good idea of bringing out their big gun: Kevin Butler.
While he's mostly a PR guy, he's still a great marketer. I mean, he made this speech about games and gamers with his usual deadpan humor, all accompanied with some sarcastically grand music to complete everything! Yes, you could cynically say that he's a fake and doesn't really game all that much, but the way he delivers his lines is convincing enough for people to buy. All the signs of a good marketer, if I ever saw one (excluding Steve Jobs, of course).
He definitely put some spice in Sony's conference, although I don't think my #1 can be beat.
#1) The Nintendo 3DS
You saw this coming from a mile away, admit it. I don't think any reasons are needed to be made, but I still feel the need to justify this choice anyway.
What else can be said about it? It features a 3D enabled top screen (that can be customized as to how much 3D you want it to churn), an all-new slide pad, backward compatibility with DS cartridges, and even 3D cameras. Oh, and it's all a no-glasses affair. True, viewing angles are a legitimate concern, but usually, when playing a handheld, you're still looking directly at the screen anyway, so it's not much of an issue (or at least, it's an issue only preserved for flame wars).
The major part of the 3DS is that it simply restored my faith in Nintendo. I've been losing much faith in Nintendo's offerings lately, and as if the release of Super Mario Galaxy 2wasn't enough (PERFECT 10!), the E3 conference also held many, many epic Wii games that'll release soon. But the 3DS still took much of the cake because of the potential line-up and, yes, third-party support. Hell, even Hideo Kojima wants to make an MGS game here.
Regardless of whether 3D movies are of much concern in such a small screen, this is the way 3D should be introduced to the masses. Without glasses.
Price points and battery life may still alter my otherwise high opinion on this piece of hardware, but the near-Wii/PS2 graphics and glasses-less 3D technology is enough for me to actually make a day-one purchase. This was knocked out of the park, and the advanced announcement months before just made the pleasant surprise that much better.
If there's anything in the DS I really love, it's the Ace Attorney series. While Capcom is whoring the original Phoenix Wright trilogy out to the Wii, the iPhone, etc., they're still conscious about the existing fanbase of DS players that enjoyed the original DS port of Gyakuten Saiban, and thankfully, it's still almost just as good despite a few nagging issues that remain throughout the series.
I've posted a review for Ace Attorney Investigations, and I hope you'll enjoy reading it.
Perhaps, I'll post a review for No More Heroes 2 tomorrow, which I just finished on Mild. Dang, that Pizza Bat is freaking cheap!
Whilst playing Tatsunoko vs. Capcom (which is awesome, by the way), I died during the boss battle. Laugh at my lack of skills, but the more pressing matter is the fact that there's a Continue screen. The one with the countdown and everything. I mean, seriously? Since when has it existed, and why is it still in modern fighting games?
Now, I'm not even going to delve into history, but I am going to delve in the differences it has over a "Game Over" screen, for me anyway. Technically, a Game Over means that you have to start from the beginning, or at least from a checkpoint, while Continue's offer you the chance to radically change your character BEFORE you get back into the action.
So with that cleared up, it's hard not to ask: why is this necessary?
My suggestion would be that if ever the player were to lose a match in a fighting game, he or she should be able to fight more people, but the twist is, you're fighting in another "tournament" so when you fight towards the end, you end up fighting a different boss than the one intended.
Now, wouldn't that possibility make for a much more immersive gameplay experience, given the right developer? Not only would it let the game continue in a way that's so silky smooth, it would also not bother the player with reselecting the characters they selected right from the start.
In addition to that, developers would be able to open up so much more story options, as story has traditionally been some of the less crucial aspects of the fighting game. Wouldn't it be better if it were crucial?
So in that fashion, unlockables would also be scattered much further across the game. So an unlockable could be like, "Lose in the 4th battle of this tournament, switch tournaments and defeat the boss of that tournament to unlock X character". Wouldn't it be much more enticing for the completists and the achievement junkies to play the game?
Besides, it would encourage a culture of "never give up". Continue screens basically let gamers choose if they want to give up or go on, and wiping these continue screens out would only leave gamers with the latter option, which theoretically is a bit more of a good thing. The game will be hard to put down, and if the fighting mechanics are of topnotch quality, it would be so good for gamers to go through the Arcade mode, because the stories can vary, and the flow of the game won't stop even if the player lost a match.
Truly, that would add so much substance to the fighting game genre. A roster like that of King of Fighters, Super Smash Bros., Soul Calibur, Tekken and Street Fighter would fit this mold, and I'd like to hope that this kind of single-player experience is in the works. Until then, it's still not hard to say that all fighting games, essentially, are still in the medieval ages.
My Recent Reviews
I made this fanmade trailer out of boredom, and the results were actually rather surprising. (C) Ubisoft, EMI
What looks like a really short 1 minute video is actually the Angry Video Game Nerd (Profanity warning!) playing what feels like a REALLY long boss fight in Indy 3 for the NES/FamiCom. Find the whole version at angryvgnerd.com (C) Cinemassacre 2008
This is just an example as to how a typical multiplayer SSBB match can get pretty crazy with a few tweaked settings. (300% handicap, metal form and fast-motion play in Special Brawl) And no, the fast motion speed is NOT a result of editing.
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