As you've probably guessed by now I spent almost the entire 4 days of Eurogamer inside developer sessions. This doesn't really leave a whole lot of time for playing games particularly games that have long queues to them. So in no particular order here we go:
This is a cover based third person shooter that I didn't get a long with at all. There was something about the core shooting that felt off, at least the starting weapons. They just don't feel like they do the amount of damage that they should and ended up feeling that some of the enemies were better bullet sponges than they should've been. It does have some cool physics based powers to work with but some of it amounts kind of to, lift enemy from behind cover and then grab a floating object to throw at them or shoot them. I'm probably being harsher on this game than it probably deserves but that demo really isn't good, there isn't quite enough information as to what your physics powers can actually do and also I didn't end up seeing the weird stuff with enemies being on the walls and so on like in the trailer.
Third person cover based shooter. This seems to be set in the near future and you're in command of a small international strike team. You then fight through a city of terminator looking robot guys and you end up at a boss where you fight a giant mech. For better or worse it feels like a very Japansese shooter. So there's a scoring system for doing headshots but not quite as far as something like Bulletstorm. You can then spend this currency to get upgrades for your gun or improve your character. This felt decent, the shooting was alright, the currency/scoring system could be interesting but the weapons that were available seemed very standard fare modern day equipment.
Lord of the Rings: War in the North
This action RPG feels like it could make for a good co-op game but only if played with good actual co-operative play. My first experience with the game was awful because they had the demo machine set up wrong where you had a level 1 character in a level 20 area. Oops. But after getting on an actual real kiosk I had a decent amount of fun with it. I would have liked to see more scale to the battles than was there because the orcs take quite a few more shots than I would really have liked. Also doesn't help when you have limited bow amunition. The real moment in the demo where I felt this game really worked was when the 3 characers the wizard, the dwarf and with me as the archer were really next to each other. The wizard put up a a one way shield that protected us from arrow fire which allowed me to clean up the enemy ranged forces while our dwarven ally happily cut down any orc foolish enough to come close.
It was definitely the part where I really got what the game could do, the fighting system itself doesn't seem to be that deep although I know there is a block button that I didn't manage to find during my time playing so take that opinion with a grain of salt.
This game was actually surprising how much fun I had with it. The shooting feels good, the assault rifle I had seemed pretty crummy but I was fighting armoured enemies so I definitely did pull out my crossbow and used that for a good deal of time as well as plenty of grenades. Also the fact that the enemies I fought carried energy sheilds meant that I had to use emp grenades to disarm them before shooting added an extra layer of complexities to the me not dying campaign. Which I failed at pretty badly but it did give me a chance to play their self defibrilation mini-game and yeah that thing seems like a cool way to get out of a mess instead of just reloading. Unforutnately that was all the time I had with the game beacuse I then promptly crashed the debug machine.
Counter Strike: Global Offensive
Counterstike with a PS3 controller feels very very weird. But that game totally works with a controller and they've adapted it to make sure that it does. There are a couple new guns in the game but I stayed true to some old favourites. Which really made stand out that the guns in this are a lot less lethal than they were in previous CS games probably to balance the use of a controller instead of a mouse. The map we were playing on was de_dust but an adaptation of it so there were a couple of layout changes so that you don't just get stuck in the tunnel, there's a side exit to that now so it seems like they're rebalancing the maps smartly. Overall it still feels very much like a counter strike game which kind of means i'll be terrible at it but it feels like grounds for a great game.
Ratchet and Clank: All 4 One
Played this co operatively with a couple friends, this played really really well. It was just kind of a blast playing a ratchet game with other people in the same place. It seems like the maps will be a little tighter due to the lack of camera control. But like any good co op game it is rife with opportunites to grief your buddies like suck them up with your vacuum and throw them off the edge. The weapons however weren't the most interesting and the lack of groovatron was kind of a big dissapointment for me. Also you resurrect your team mates with by picking them up with your vacuum with their backside to your vacuum and pressing the circle button. I shall say no more.
Dance Central 2
I made a fool of myself dancing on an Expo show floor. Also that game is totally Dance Central. I'm totally ignorant when it comes to music so do I need to say more on this one?