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  • Level: 58 (38%)
  • Rank: Death=Adder
  • Member since: Jun 16, 2003
  • Last online: 05/20/13 8:45 am PT

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18Sep 12

All power to forward shields.

FTL.jpg

This was one of the first Kickstarters I funded and I think it's sort of setting a weird precedent by being as rad as it is. You manage a starship. You manage it's crew, it's power, it's weapons even it's doors. And it all combines to being just a wonderful feeling game which also decides to amp it up by having the tension that is only made by perma death. A full run of the game doesn't take that long so you generally aren't losing that much. But it's still absolutely heart breaking when one of your crew dies and there's absolutely nothing you can do about it but watch as it happens. And losing a crewmate can be a terrible ordeal, you might not find another crewmate for several sectors. Othertimes one will be just in the next system.

Figuring out how to spend your scrap is also a big deal because you don't know when you're going to run into a store. Sometimes you try to wait till you get to a store and hope they have something good, but then while you sit around you could in fact be buying more shields or increasing your power capacity. It makes for something that is actually quite complex and is all about choosing what to do and when, a lot of the time you're going to be forced into a bunch of choices that could all turn out really bad. And that's a part of it, but getting a hard won victory against a tough enemy or when the dice rolls in your favour are moments to celebrate.

Also the end game boss is pretty darn rough.

6 comments
gbrading
gbrading moderator moderator

FTL is a very strange amalgam of elements but it's fascinating how well it seems to work. I agree with those people who said it was rogue-like. I might consider buying it at some point (didn't Kickstart it), and again some really lovely music.

lim_ak
lim_ak

 @gbrading The rouge-like comparisons are pretty good, but my only real exposure to that is Dungeons of Dredmor so I'm not entirely sure what the components are to a rouge-like are beyond random generation and perma death.

pokecharm
pokecharm

oh, very cool!

lim_ak
lim_ak

 @pokecharm It really is, I should probably stop playing it and getting some work done :P.

Spacemancer
Spacemancer

At first I was skeptical, but I gave it a try and I love this game. It definitely impressed me for a 10 dollar game, like Terraria did. 

lim_ak
lim_ak

 @Spacemancer I think I gave like $25 to the Kickstarter, which was dumb given I didn't play any of the beta at all but still absolutely got my money's worth.

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