@pokecharm I like events a lot as well. I try to go to them as I can, MineCon was good fun last year. A little bit expensive but worth it.
Well this is a rather big swing from the abstract Proteus. This is a platformer that gets away on humour, randomness and just general madness. Mechanically it's decent, it's not the best platformer out there. There isn't a whole lot of precision when using the gun to boost you to different places, usually the level design works to compensate for this but in a couple of places it asks you to do too much precisely without really giving you the tools to do it and it ends up with one or two really terrible levels. The same goes for checkpointing, usually it's great but there are a couple of instances later in the game where it's just terrible and just ends up being horribly frustrating.
On the flip side you end up travelling through time shooting a spaceship piloted by a giant crab. A shark that grows tentacles when you blow up it's tail and for some reason there's a side scrolling shooter with dinosaurs. It goes through each of these quickly and fluidly and it keeps up that pace of progression that you just kind of go with it. Suddenly being a bullet hell shooter, makes sense in the world of No Time To Explain.
In other goings on, I went to the Gamespot Crysis 3 IMAX thing in London, that was kind of neat. It really is a giant bloody screen. As for the game itself, it seemed alright. Not quite enough time to form any solid opinion on it but what I played of it seemed to be following in the much smaller areas that were par for the course in Crysis 2 in comparison to both the original and Warhead. It was farily early on but it's not the most encouraging first look for me. I definitely don't enjoy shooters as much as I once did and a lot of that was because I burnt out on it, so the less it feels like a run of the mill military shooter the better and I can't say I really got that feeling from it. Also the EA people at the event there were really weird, really insistent on not changing any settings or opening menus. I tried to look at the customization stuff and was promptly told to just play the game, tried to turn on subtitles because I couldn't hear what on earth I was supposed to be doing told the exact same thing. For a game that's almost out that just striked me as odd.
Worrying notes on Crysis 3 there. I got it pre-ordered but EA hiding features is worrying (they did the same with me when I went to see Need for Speed at a demo stand before the game came out, telling us it was alpha code and not to change any settings as it would mean the game would not connect to other players in the booth etc). The demo there felt very loose and almost stopped me buying the game but the actual release felt smoother, so maybe there is a fair point to it. Do you know if it was alpha/beta code or was it retail code?
@Garfield360UK The game is coming out like this week so I'm assuming retail, which is why I found it weird. Demo was totally functional so no idea why the staff were so insistent on not letting me poke around, even inside the customization loadouts.
No Time To Explain doesn't interest me, but I can see why others would like it.
That does sound really weird that they wouldn't even let you turn on subtitles for Crysis 3. Afterall the game comes out next week doesn't it? I guess they are told not to let anyone see that stuff? :?
@gbrading They were super secret subtitles! Really, no idea. And they were running on PS3's as well so it's not like I was going to be dumping it down to 640x480 for giggles.