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  • linkthewindow
  • Level: 27 (61%) 
  • Rank: Sheng Long
  • Member since: Sep 5, 2005
  • Last online: 10/09/08 11:49 pm PT
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  • 30Apr 08

    Sins of a Solar Empire-the only blog post NOT about GTA4 :P

    Finally got it a few days ago, after posting my order to Stardock over in the States a week ago. Let me say. It was worth the wait. I'll write a review once I get some more playtime in, but its the best game I've played this year for me (not counting GTA4 (not played.) That said, I have played a few crappy games (like Frontlines: Fuel of War .)

    Anyway, Sins is a brilliant game. Its one of the best recent RTS-es (except for Company of Heroes-but they play different.) The scale of it is amazing, but like Civilization, how long (or big) you want your game to be is all up to you. You can have a small map with only 7 planets, and play for half an hour, or a big map with six starts (and over 100 planets) taking you days. However, playing on a big map can get demanding (see: dropping to 10 FPS halfway through a game is VERY annoying.)

    Sadly, there is no retail release in half the world, so mail-order was the only option for me. I suggest all PC gamers download the demo.
  • 18Apr 08

    Reagan Smash!

    Reagan Smash!

    Best family guy (just to clarify, this was produced before he died, but aired afterwards.)
  • 16Apr 08

    Improving GS's moderation system and a PC software fourm

    I just posted this in the Site Enhancements forum-it's an exact copy. If you have anything to add, post over there and cast a vote (support\not support.)

    Linky here-comments liked

    A PC Software Help forum

    ***SPOILER***


    Now, that may seem like a short one, but the second one deals with an overhaul of moderation on GS. Why? Its pretty simple. GS's moderation system (considering its such a big forum) is flawed. There are only a few mods per forum, and cases have happened in the past where a loosely-affiliated group of people (read: the /b/tards) unite and spam our forums, hoping that the mods are asleep.

    In brief, I am saying that there should be five levels of regular (non-staff) users, instead of two ('users' and mods.) The levels, and my justification for them, are below.

    NOTE: By 'new levels' I don't mean the level system in place already (ie: Level 1: Player,) instead, the different levels of mods.



    Level 1: New users

    ***SPOILER***

    Level 2: Regular Users

    ***SPOILER***


    Level 3: Junior Mod (jmod)

    ***SPOILER***


    Level 4: Regular Mod

    ***SPOILER***



    Explanation of the vote-lock and unlock features, and why we need jmods
    The vote-lock and unlock are so that the users can have control. We all complain of mod abuse, and the like, but we have nothing to do to fix it. In short, this returns limited power to the users, through the users being able to vote a thread as offensive or disruptive, and then, that thread (after receiving a set number of votes) would be sent to a jmod that is online at the time. They would then be able to approve the lock. The jmods cannot lock threads without a vote. However, they can delete posts. The unlock feature basically works in reverse, but an unlock should need more votes then a lock.

    Why not just use the 'report abuse' feature?
    Simple, mods are human, and they are not always online. As you can see with the pic posted at the top, when no mods are online, chaos happens.

    Thanks, feel free to comment.

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