- man_hammer
- Rank: Simon Says Bleed
- Member since: Sep 5, 2002
- Last online: 05/20/13 7:00 pm PT
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All About man_hammer
Recent Blog Posts
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5Sep 12
10 Years
10 years ago today I signed up for Gamespot. (Sep 5, 2002 - Sep 5, 2012)
5 years ago today my daughter was born. It's also her first day of school.
...and, like, a couple weeks ago I broke a million points contributed to the Gamespot Folding@Home team.
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13Jul 09
Well, there's a first...
I bought a PS3.
This is the first time I've ever owned two consoles in the same generation.
I've had:
Atari 2600
NES
Sega Genesis
Sega Saturn
Playstation 2
XBOX 360 AND PS3
According to the research I've done, those systems are in console generations 2 through 7. Apparently there was a generation before the Atari 2600. It included the Coleco Telstar and Atari/Sears Pong.
As you can see, I didn't always end up with the dominant system in the generation. The Sega Saturn in particular was killed by the Playstation. In hindsight, it's very clear what happened, but at the time I didn't think that Sony's newcomer would dominate that generation. It sounds strange to say that now, but back then Sega had more gaming pedigree.
So here in the 7th console generation. I own two consoles. I told my wife it was kind of a big deal.
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10Jul 09
My objectivity is gone
...and i don't want it back.
I've spent about 40+ hours on Ghostbusters The Video Game in the last month. My wife and daughter were out of town for one weekend and I really racked up some time. I freakin love this game.
The reviews for this game have been decent. Nothing spectacular. On the whole I agree with what the reviewers have been saying.
-too short
-for Ghostbusters fans
-not for newcomers
-frustrating knockdown mechanic
-not knee slapping funny
-surprisingly enjoyable multiplayer
My objectivity seems to have vanished when I play this game. It's like when I saw Ghostbusters in the theatre when I was seven years old. When you're seven you're not looking for the narrative thread, or character development, or plot cohesion. You just experience the film and are at the mercy of your feelings.
Well, my feelings on this game are clear. It's awesome. I'm kind of an annoying fan boy of this game. However, I'm not going to go around attacking people's opinions of the game. I'm not going to forums of other games and starting threads on Ghostbusters. I've got insight that most fanboys don't have...I'm self aware.
I even managed to stop myself from giving it a 9.0. I gave it an 8.0 trying to be as objective as I could muster, but the truth is I like it more than an 8.0. If anyone remembers the "Reviewer's Tilt" score that Gamespot used to have, mine would be a 10.
Surprisingly, most of my time has been spent on the multiplayer. It's competitive coop multiplayer and it's really fun. Normally, I shy away from multiplayer. I get really anxious, but i was willing to overlook that to play Ghostbusters.
I wouldn't consider this blog a recomendation to buy the game. It's merely an outlet for me to talk about the game.
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So here's the thing. I need to get a few Ghostbusters The Video Game apologist things off my chest. I completely understand if you stop reading here. You can comment on the stuff I wrote above the double line of asterisks if you feel so inclined.
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Point: The game isn't that funny. I smiled, but I didn't really laugh.
Counter: Did the original Ghostbusters really make you laugh? I found the original humor of Ghostbusters to be made up of "dry" comedy. I think the script of the game does an excellent job of capturing the feel of the original movie. Is it as good? No, of course not, it's capitalizing on characters and shtick that was done 25 years ago. Besides, comedy in games is difficult to do. This, to me, is a pretty good stab at it.
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Point: The gameplay is repetitive. The Ghostbusting mechanic is interesting at first, but it gets stale pretty quick. Later in the game you encounter ghosts that don't require the ghost wrangling mechanic at all. At this point, it turns into a pretty generic third person shooter.
Counter: I actually think that the inclusion of different types of play mechanics adds much needed diversity to the gameplay. In a lot of group encounters, you need to use all the mechanics in the same battle. In this regard I think that the short length of the game is an advantage. A longer game would have probably felt too drawn out. I would argue that ALL games are repetitive. It all comes down to how fulfilling the game mechanics are.
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Point: I wanted to play as an original Ghostbusters, not a rookie.
Counter: I didn't expect to play as the rookie when this game was first announced. Having played the game, I think the game is better because of it. Being the rookie allows you, the player, to inhabit the game better. Now you can witness the Ghostbusters in action, and bust ghosts by their side.
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There are a few points that I totally agree with:
Eventually you start to destroy a lot of ghosts, and you trap less ghosts. The Ghost wrangling and trapping mechanic is the most interesting gameplay feature the game has to offer, they should have kept this feature in greater majority.
The game's difficulty is uneven. It's fairly easy with pronounced difficulty spikes.
The game is at its best on casual difficulty. You can experience the game's atmosphere, story, and dialogue while avoiding most of the frustrating game mechanics. At the higher difficulty levels the games knockdown mechanics and cooperative AI becomes an annoyance. Also, the amount of health that the enemies have, especially bosses, makes the combat take too long. Unfortunately, casual is not the default difficulty.
My Recent Reviews
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Warhammer 40,000: Kill Team
"Mixed reactions" Warhammer 40K Kill Team is a good distraction for fans of 40K, but it isn't an outstanding dual stick shooter. Continue »
- Posted Jul 25, 2011 5:08 am GMT
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Mega Man 2
"Worth playing" Mega Man 2 is an intensely fun game with great graphics and even better music. Continue »
- Posted Jul 24, 2008 6:32 am GMT
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