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Pokemon Pearl - Name - Aidan - FC - 4768 6358 8694

MSC FC - 498343 211934 ( im a PAL player )

  • 13Feb 08

    Finally !!!

    yes im out of level 20 now im a rescue ranger
  • 4Feb 08

    my first video to hit over 10000 views

  • 3Feb 08

    Games that should be re-released V3.0

    Todays edition of Games that should be re-released is about another amazing Sega Saturn game ; Dragon Force.

    The main characters in this game are called The Rulers , they are;

    WEIN: Wein is visited by Astea and given the task of finding the other members 
    of the Dragon Force. He has to deal with Borgon, the oppressive lord of Travan
    Castle, and his Flash Knights. Once you enter the vicinity of Palemoon, Teiris
    will eventually ally her forces with yours. After your initial defeat of Ryskim,
    he will return and kidnap Teiris, who you must rescue. The Dragon Power will be
    given to Wein by Miral.

    TEIRIS: Teiris is given the task of finding the Dragon Force members by Farla,
    the first queen of the Elves. (Farla will also be the one to give Teiris the
    Dragon Power.) Right at the beginning, she has to confront Laine, an elf who
    wants to be the queen. Wein will come and ally his forces with you very early
    into the game. Wein will leave, however, and travel the land as a mercenary, in
    order to find the other members of the Dragon Force. Later in the game, he will
    return when word gets to him that Teiris was in trouble (it was in fact, Laine).
    Most of the other chosen will readily ally with Teiris without having to fight.
    In fact, Reinhart will travel to Teiris himself.

    JUNON: Frest visits Junon and gives her the task of finding the others. Junon
    initially has to deal with Gustav, a mercenary hired to kill her, and Golem, the
    man who hired Gustav. Ramda is murdered by Scythe and Gaul in this scenario, and
    it is Goldark who fights Katmando. In this storyline, there is a different twist
    to Zanon. Faust, a ghost knight, will come to take the sword Eclisis from Zanon.
    (Zanon will still kill himself, but if Junon ignores Lightan Castle, she will be
    given a report that the castle and its inhabitants has been destroyed.) Faust
    will attempt to tempt Junon, offering her Eclisis, and returns later to give the
    Dragon Power to her.

    MIKHAL: Mikhal is given his task by Frest. It is only in MikhalOs storyline
    that we see more detail about Hayate. Wein will readily join up when Mikhal goes
    to Highland. Ryskim kidnaps Shione after his defeat by Mikhal and Vlad.

    LEON: Kazabu, LeonOs kung fu master, visits and alludes to the coming events
    and disappears. Later, Frest appears and gives Leon the mission. Leon then has
    to deal with a mercenary unit trying to kill him so that its leader can take the
    throne. After conquering Junon, she will not immediately join and leave. After
    defeating him with Vlad, Ryskim kidnaps Yanna for Leon to rescue. When Leon has
    his showdown with Goldark, Junon comes back and is injured by Goldark. After
    defeating him, Goldark and Junon finally join. Kazabu will return later in the
    game to OtestO Leon at the Shrine.

    GONGOS: This storyline is similar to GoldarkOs in the opening stages. Gongos
    sets out to stop Goldark and subdue the continent. Like Goldark, none of the
    other rulers will join up. Wein and Teiris will mysteriously vanish, Mikhal and
    Reinhart will escape, and Reinhart will come to take Leon and Junon from GongosO
    prison. Mikhal, Reinhart, and WeinOs forces will join you. Later, the other
    rulers are taken prisoner by Gaul and Scythe, and Gongos travels to Fandaria
    Castle to rescue them. It is around this time that Frest and Ramda will appear.
    RyskimOs kidnap victim in this scenario is Katt. After recovering the Bracelet
    of the Sun, Gongos is attacked by Gunner, possessed by the spirit of Leviathan,
    the Beast King. After his defeat, Leviathan reveals the reason for the animosity
    between elves and beastmen and gives Gongos the Dragon Power.

    REINHART: ReinhartOs story begins with him already knowing that the Dragon
    Force must be assembled. Reinhart actually remains in the background, letting
    Wein look for the chosen. Early in the game, it is revealed that Uryll, one of
    his generals was sent by Gaul to watch him and kill him. But, having developed
    feelings for Reinhart, Uryll instead leaves to report her failure. This results
    in Reinhart and Ardor charging to her rescue. ReinhartOs is also the only
    scenario where Zanon can join up with you, as Reinhart uses his magic to seal up
    Eclisis. After assembling the members of the Dragon Force, Wein shows up at
    ReinhartOs castle offering all forces to your command.

    GOLDARK: This is an interesting scenario, as Goldark actually sets out to
    conquer the continent. It begins with GoldarkOs killing of his brother Gyzzdark.
    It is actually Gyzzdark that sets the whole war into motion. Goldark decides at
    first to conquer the continent to end the war, but ends up doing it to assemble
    everyone to overcome Madruk. Early in the game, he has to deal with Talon, the
    son of Gyzzdark. Scythe and Gaul will ask Goldark to join them and Goldark
    decides to accept it to use their power for the time being. Reinhart will
    suspect GoldarkOs true intentions, but cannot overtly join due to his
    association with Gaul and Scythe. Goldark will capture everyone except for Wein,
    who will escape. After everyone is assembled, Goldark stages an execution to
    flush out Wein. It is then that Goldark turns on Gaul and Scythe and the Dragon
    Force is formed. Zanon can be defeated like any other general in this scenario,
    but will never join.

    they can also be in different General Abilitys , such as;

    FIGHTER:  Fighter generals normally will have Soldiers as troops. All 
    fighters are capable of casting some form of the Sonic Boom techniques. When
    using such a general, be sure to use your Sonic Boom immediately to clear out as
    many enemy troops as you can. If you face a 5th or higher level fighter, odds
    are heOll have Sonic Wave and/or Sonic Blast, so donOt use a Breach formation in
    these circumstances unless you want to lose your breach unit!

    KNIGHT: YouOll normally find yourself facing Cavalry when you go up
    against Knights. Typical Knights will be similar to fighters in respect to the
    Sonic Booms, but rather than Sonic Blasts, theyOll have Hyper-Storm, which can
    cover a greater area than the Sonic Booms, which move through the center ranks.
    When facing knight generals, however, you will face a greater variety of spells
    (See descriptions of Ardor, Ramda, Wein, Goldark, etc.), but youOll also be able
    to command a greater variety of spells as well!

    SPIRIT USER: Spirit Users normally start the game with poor troops, either
    Archers or Mages. Fortunately, Spirit Users use magic meant to clear out numbers
    of enemy troops. Some timing is required when using her spells, however, as
    casting a spell at the wrong time can possibly affect no enemy troops. Some of
    the spells will also affect any troops in the area, friend or foe, so be
    careful.

    MAGICIAN: Magicians command a large range of destructive magic. Taking on
    a Magician can be a tricky thing because (1) they normally will have Mages as
    their troops, and youOll need to get your troops downfield quickly or the Mages
    can take out a good chunk of your men out during the approach. (2) Like Spirit
    Users, Magicians also have spells that can take out numbers of your army during
    their run down the battlefield (Meteor Storm comes to mind). (3) Even if you
    close in, if you face a 5th level or highter Magician, odds are pretty good that
    heOll have the Holy Shield spell, which can devastate the troops that do make it
    that far! Using battle formations that have two groups could be the solution,
    but you leave troops in the back as sitting ducks for the Mage troops.

    PRIEST: Priests are similar to the other two spellcasting generals, in the
    respect that they normally will have mages as troops, making the approach to the
    general somewhat tricky. Like Magicians, a 5th or higher level Priest is likely
    to also have Holy Shield. One of the PriestOs most dangerous weapons is the
    Resurrect spell. Even with inferior troops, a Priest is capable of defeating you
    with overwhelming numbers of troops. If a Priest manages to get a High ability
    troop like Dragons, a Priest with a high MP and Resurrect is near invincible!

    MONK: MonksO special abilities are geared to inflicting damage on an enemy
    general. As such, these are effective generals to use against Magicians,
    Priests, and Spirit Users. A high level Monk is capable of inflicting enough
    damage to finish off the job begun by your troops.
    SAMURAI:  Samurai generals are similar in many respects to Fighters. You 
    have to watch out for Sonic Booms or Sonic Blasts. Many Samurai, however, also
    have a Cross Flash to attack enemy generals directly. Samurai also do well in
    duels.

    NINJA: Absolutely the best deterrant to the three major spellcasting
    generals. A ninja can keep a spellcaster from casting anything during an entire
    combat. Use of the AssassinOs Star or Mirage Star will take out enemy troops as
    well as drain the Magic Power Gauge. Ninja also have a faster recovery time
    after casting a spell than other generals. Added to this, Ninja also have some
    sort of ability to attack generals directly, and are very good when fighting a
    duel. When facing a Ninja, always try to get a spell out before he does. If you
    donOt, you may never get a spell out and that will often swing things in the
    enemyOs favor.

    BEAST: Beast generals are fairly similar to Monks, but seem to be a little
    more effective when a duel situation arises. Use them against the major
    spellcasters, where their special abilities will do very well.

    THIEF: Thieves are a similar to Ninja, but a little weaker. They normally
    have less skills, and lack an attack to take out large amounts of troops like
    the NinjaOs Mirage Star. They also donOt recover their Magic Power Gauge as
    quickly as Ninja. When facing Thieves, be careful against them the way you would
    a Ninja. For your own forces, Thieves are useful when you donOt have Ninja.

    DRAGONMAN: While not a commonly reoccuring general, Dragonmen need to be
    mentioned, as they will pop up from time to time. These are some of the toughest
    generals you can have in your armies, as their troops will be Dragonmen as well.
    (And youOll have a chance to get two Dragonmen as generals!) YouOll see the same
    spell selection in all Dragonmen generals. They tend to have a more effective
    Flame Cannon than others with the same ability, but when facing a Dragonman, the
    ability that will be used the most against your forces will be the Stone
    Pedestal. This can actually be one of the most frustrating things about a
    Dragonman, as this one spell will prolong the battle long enough for time to run
    out, resulting in a draw. While Samurai are always effective for dealing with
    the DragonmanOs troops, Harpies and Dragons are not affected by the Stone
    Pedestal, and they can reach the general without any hindrances after the enemy
    soldiers are dealt with.

    IMMORTAL TRIBESMEN: This encompasses generals like Vlad, Sierra, Uryll and
    others of the like. These generals are arguably the most powerful. Resurrect is
    a spell they typically have, so the initial number of troops you face is not
    necessarily all you have to fight! The most dangerous spell these generals
    possess, however, is Ensnare, which will prevent retreat as well as freeze the
    Magic Power Gauge of its victim.

    this game was given 9.1 on Gamespot , but i think it should be atleast a 9.7 or maybe 9.8 , it was also rated the best game out on the sega saturn.

    thanks for reading this blog.

    (Characters and Generals information from MTrindad's FAQ)

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