I thought the game was dead-on -- especially since it's homebrew from one person! Impressive. And the game is fun, too. A bit tough, as Mega Man games tend to be, but overall, a nice little olive branch to Mega Man fans.
So the fan-made Street Fighter/Mega Man crossover platformer has finally arrived, and so far, here's what I think of it.
The first thing to talk about is the cast of fighters that were put in, composed of Ryu (Street Fighter I), Chun Li (Street Fighter II), Blanka (Street Fighter II), Dhalsim (Street Fighter II), Urien (Street Fighter III: 2nd Impact), Crimson Viper (Street Fighter IV), Rose (Street Fighter Alpha), and Rolento (originally from Final Fight though made his fighting game debut in Street Fighter Alpha 2, which is my most favorite game in the series) and even though Street Fighter II is referenced most with three characters, I dont have any quips with them as it does feel a bit more even, especially since this is Mega Man characters and game mechanics (such as the platforming and taking abilities away from the bosses) going into the Street Fighter universe with more characters and stage locations, so it works. An added mechanic however is the Super Move for the bosses where if you hit them enough, a red meter fills and the boss will unleash a more powerful move, which does make the fight more interesting.
The game feels a bit easier compared to the other games, but that doesnt mean there arent moments where the game isnt challenging. I did get my ass handed to me a few times (like while avoiding a giant laser wall in Crimson Viper's stage can be quite tricky and a few bosses have their moments, Ryu is one of them and Rose has me at the edge everytime thanks to her teleportation and how she reflects Mega Man's bullets back).
If there were a couple things I'd criticize so far, it would be these two things.
One would be sensitive joypad controls while in the stage select screen. Granted, I use an XBOX 360 controller for my PC joypad needs so things might be a tad bit different for users of other controllers, but whenever I try to select a character, it goes all over the place unless if I move it just barely. This isnt a problem during standard gameplay, nor is it a problem in the pause menu. Heck, when youre playing the game with a keyboard, it isnt a problem to select a stage there.
The second thing is the lack of a save or password feature, which always come in handy when you can't sit down all day trying to beat the game.
Regardless, I'm really enjoying the game and it makes a nice tribute to both Street Fighter and Mega Man franchises. Heck, I can possibly see non-Street Fighter fans which DO enjoy Mega Man liking it, so if you want to check it out, go download at Capcom Unity.
Lack of saving and password is really thing that they should have added, tho, i still manage to finish it in 1 hour and 40 min + and i do feel that this is easy compare to the others.... i do like the idea of some of the stage tho
The Game (or my computer) gets all laggy and I have to restart it whenever I try to play it. :( Which is odd since my computer runs Guild Wars 1 with no problems.
@Pixel-Perfect That sucks. Slowdown wasn't something that bugged me as much as the two other things mentioned at the near end.
@NeonNinja I hate to say it, but my experience with platformers and keyboards are biased as all hell, so I couldn't tell you in a fair manner. Even platformers built for PC like Cave Story just doesn't sit well with me without a joypad, even though other PC gamers don't have much of an issues with some side scrollers.