Bioshock 2 was okay. It felt more of the same after playing both, I rather part one though.
@Kid_Black_Star I'm glad I put a break between both games, makes it somehow less samey, you know?
I sometimes wonder if I blog too much about my progression through games, whether all of you are just like, God, would she shut up already? Regardless, it is my blog, and off we go!
So far, Bioshock 2 has been both frustrating and fascinating at times, almost in equal measure. The first time I adopted a little sister and the splicers came to call, I had to load from a way back save just to get back on track. Those trip mines are fantastic. I don't want to get ahead of myself. Bioshock 2 does not start off where Bioshock ends, mostly because, it can't, I won't say why, I don't want to spoil the first game if you haven't played it. In this sequel, you play as a decommissioned Big Daddy who has a connexion with a little sister. The person who decommissioned you basically tried to kill you and continues to do so as the game progresses.
Unlike the first game, you can both hold a weapon and use a special power, the controls are the same, but you can hit both trigger buttons almost simultaneously. While you'd think this would help, the number of attackers seems to have increased and in addition to the splicers (the normal bad guys), you also have Brutes (revved up versions of splicers), other Big Daddies and Big Sisters, who are bent upon killing you.
I loved the first game, I love the charm of Rapture, the secrets it holds, the way the environments are rendered is just stunning. Visually, it is an amazing game. The sound is also top notch. When you match this with intuitive controls and a moderately entertaining story, you get a game you almost feel you can't put down. I find myself thinking, after I die, one more try, and usually that's followed by an hour or so of play. If you haven't played any of the Bioshock games, shame on you. Whatever you're playing, stop, put it down, get one of the them and give it a go. Neither are terribly long, though, the way I play, they can be.