the Caps have to get on the ball...this season is too short, but they don't have far to go. Even the Avs and Lighting are not far ahead
In December I got the chance to play Dead Space 1 and 2 back-to-back. The shift from the first entry to the second was noticeable, the story weakening, the game play similar to the first game. I still enjoyed it, but at full price, I wondered at this. I wanted to give Dead Space another chance to wow me, to show me what it had to offer in the terrifying department. I could argue that I've just become desensitised to it all, but that, I don't believe, is the case.
In Dead Space 3, we meet a once again troubled Issac Clarke, lost his girl and is being asked to once again help with the Marker. The controls are eerily similar to the first two games, but by the same token, I like not having to relearn how to play a game. The story is convoluted to say the least. With the introduction of Co-Op into the main story, the scares have decreased greatly, though you can still play in classic mode, through a solo campaign. Right now, I'm at chapter five, Issac is in space and running around trying to fix things and turn things on while being attacked by necromorphs. This is the exact same concept through the first two games.
The only gem, the real difference in this game, is with the collection system. Instead of collecting credits, which I liked, you collect things, like scrap metal parts and the like and with enough of certain things, you can improve your suit or weapons. I've already constructed a make-shift line gun, which was my fave gun in the rest of the game. If only I could combine the plasma cutter and line gun. Also, ammo is the same for everything, so theres no need to collect one over the other.
Truthfully, I'm underwhelmed by this game and to the point that last night I opened 999 and watched a hockey game in lieu of playing Dead Space. That should tell you something right there. I just hope I can get through it this week and be ready for Metal Gear on the 19th!
My kind of girl - if there was a hockey game on I would be watching that over playing a video game xD
I had feared as much :( I read a review yesterday that said that the first half of the game is really tedious and overly drawn out, however it gets better once you hit the planet? Maybe it will pick up.
@wavey_gravey oh...good to know...I am in a space station right now...and it is dragging on and on...
I keep hearing that Dead Space 3 was more action-oriented than previous entries and, although I do like action, I'm not sure how well it translates with a game that is very clearly about scares. It's one of the main reasons why I love the original game. Sort of reminds me of the Resident Evil 6 debacle, doesn't it? :(
Dead Space 3 does look enticing, but it may be a wait until a price drop for me like DmC.
@Asagea_888 I'd argue the RE5 and RE6 debacle, because RE5 was meh to me. DS3 is good, but is it worth $60? I don't know...
While reading this blog, I kept expecting to get to the line where you say that the game hasn't aged well. After all, it's already several weeks old!
@johnsteed7 ha, niice ;) the graphics and game play are actually pretty polished, way better than AC3!
I'm of the opinion, that the second and third games are entirely unnecessary - sometimes less is more.
I definitely want to buy DS3 at some point, I just haven't yet decided whether to wait for a price drop or not. :P Being given more of the same thing isn't an issue for me - it's more about whether or not what I'm being given is any good. The scare factor (or perhaps the lack thereof) dosen't bother me too much, just so long as the rest of the game holds together. Interesting stuff. ^.^
I haven't played it myself, but I have been watching Toby Turner's let's play on YouTube. He is, as usual, making it hilarious. From what I've seen, Dead Space 3 still has pretty much the same...feel... as the last two games.
I liked Dead Space 3, but i agree, it ain't as good as it could have been and series fatigue has sort of set in. I played thorugh on hard mode and found it to be challenging for the first few chapters until i built a revolver/rivet gun combo with a stasis effect. The revolver could kill necros in two hits while the rapid fire rivets used stasis on everything. Then i built a shotgun/rocket launcher combo and from that point the game was a breeze, even on normal. It was fun messing with the weapon creation system.
@Katzenbalger wait, a shotgun rocket launcher? that does sound fun...I kinda wish I could go through with just the plasma cutter, just once ;)
Apparently Classic mode, which you unlock on finishing the game, doesn't let you make your own guns and instead you only collect schematics for guns from DS1 and 2, so in theory you probably can. Shotgun Rocket Launcher was good (but rockets chew through ammo), but honestly my revolver was so overpowered it was ridiculous. I had it made in the first third of the game and never bothered to switch it out for anything, it was that good.
The only enemy to give me any trouble (barring black feeders, they suck) were fodders. You know, the zombie guys with the dual axes who break apart and grow tentacles? On hard they take more ammo to go down than almost every other enemy. And when you knock off their limbs they just split in half and grow new ones! They're really annoying!