I have to say I like TV.com now ^_^ There was an anime I watched a few years ago. I loved watching it but when it stopped airing I could not find it but thanks to TV.com I finally found it!
The anime is called Tenchi Muyo. (The link on the title takes you to the TV.com page for the show.)
Any way there is 12 days till Christmas YAY! ^_^ I actually don't expect a lot for Christmas I think I'll just buy most the stuff I want on my own.
Also with my tribute blogs if you would like to to tribute a video game character let me know and I will.
Peace!!!!!
Kirby (¥«©`¥Ó¥£, K¨¡bii?) has been the star of a number of namesake games developed by HAL Laboratory.
Kirby has appeared in over twenty games since 1992 and has starred in his own animated series. The Kirby series has sold over 30 million units worldwide. The core games of the series are platformers that follow a loose timeline matching the release order. They typically begin with an evil force threatening his home of Dream Land (Pupupuland ¥×¥×¥×¥é¥ó¥É) on the planet Popstar, most often the greedy King Dedede or mysterious Dark Matter. The main games always have Kirby with the same basic abilities- he can walk, run, jump, float, and inhale and spit out or devour his enemies. Following Kirby's Dream Land, Kirby was able to gain the abilities of the enemies he swallowed, such as Fire, Sword or Fighter.
Ok for a little while I will be posting some tributes to my favorite video game character. First is Luigi-
Luigi is a video game character created by Japanese game designer Shigeru Miyamoto. He is portrayed as the taller, younger twin brother of Nintendo's official mascot, Mario, and has appeared in many games throughout the Mario series. Luigi was originally created as a character identical to Mario except for being colored green instead of red, however he has since developed a personality of his own. His voice is performed by Charles Martinet, the same actor who provides the voice for Mario, as well as other characters throughout the franchise.
The events leading to Luigi's creation began in 1981 during the development of Donkey Kong, where designer Shigeru Miyamoto had created Mario hoping that he would be able to recast the character in a variety of different roles in future games. In accordance with Nintendo's marketing policy of naming and promoting individual characters, the new character was given the name Luigi, which was inspired by a pizza parlor near Nintendo of America's headquarters in Redmond, Washington, called "Mario & Luigi's". While Mario was originally portrayed as a carpenter in Donkey Kong, the duo of Mario and Luigi in Mario bros. were instead Italian plumbers. Because of software constraints of the time, Luigi's first appearance was a simple palette swap of Mario designed to represent the second player. Graphically and in terms of gameplay, the characters were completely identical except for their color schemes.
After the success of Mario Bros., Luigi was introduced to a wider audience in 1985 with the release of the console game Super Mario Bros. Once again he would function as a second-player palette swap of Mario, this time appearing with matching white hat and overalls and a green shirt and green shoes to contrast with Mario's red cap and overalls and brown shirt and brown shoes. It wasn't until the Japan-only sequel Super Mario Bros. 2 was released that Luigi began to become more distinguished from Mario. In that title, Luigi was a better jumper than Mario; he jumped higher and fell more slowly, though he did jump with less accuracy and traction. In 1988, a version of Yume Kōjō: Doki Doki Panic with the graphics altered to represent characters from the Mario franchise was released in the United States as Super Mario Bros. 2, after the Japanese sequel was deemed to be too difficult for American audiences. In this version, the "Mama" character was redesigned as Luigi in his new taller, thinner look, marking the introduction of the new design to English-speaking audiences. Luigi's newly distinguished appearance and color scheme were later adopted in Japan as well, and has since remained consistent in most subsequent promotional art and in-game appearances.
A few days ago I went to McDonalds with my sister and a friend of hers (both younger.) I desided to play around with the wierless function on the DS's Spectrobes game. There wasn't really what I had hoped but the downloads were nice. (Helped me level up my Spectrobes ^_^ )
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