A New Day is exactly that. It's the start of something new, something great, that diverges off the road into pure, outward insanity, and ends with one of the most epic endings to any video game ever. The title does not lie, in other words.
Telltale is known for pure genius in the forms of Sam & Max, Strong Bad, Monkey Island, and Back to the Future. They're also known for the horrid Jurassic Park and the abysmal CSI games published by UbiSoft. The Xbox 360 was Telltale's original console for games; with the release of Sam & Max: Season 1 being released on 360, along with PC and GameTap. Around 2009, Microsoft had pissed Telltale off, with all their "dictator bullsh*t", A.K.A their rules when it came to putting games on their marketplace. Telltale told Microsoft a big "screw you", and began releasing games on PS3's PSN, since it's far less authoritive than Xbox. Finally, after Back to the Future had been a modest success, they decided to release their next game series on Xbox as well..... their next game being... *shivers* Jurassic Park: The.... *gulp* Game. I suppose it could have been yet another prank against Microsoft.
So, finally, they announced their next game series would be based on Robert Kirkman's classic comic book, The Walking Dead, which also had a T.V. show on at the time of the game's release (and as of this writing); they went out of their way to say that this game would NOT be based on the T.V. show, but the comic, with totally new characters, and plot-lines. They also said they were releasing it on Xbox 360, as well as PS3, PC, and IOS; of course, it had to have been inferior, with a murkier color pallet, and no Season Pass like the other versions (since Microsoft refused them, while giving Rockstar and Call of Duty ones). So, is it true that they released their WORST game on the 360 comeback, with their best to come right after? For all of who were scared off of Telltale by Jur-ASS-ic Park, I do detect no lie in that comment's voice (Ratchet & Clank: Tools of Destruction reference, but we'll talk about that game later....).
The Walking Dead is an episodical (released over a series of episodes monthly) Point-n-Click Adventure game, with an unique control scheme, such as you use the Left Stick (A,W,S, and D) to move your character, while the Right Stick (Mouse) is used for pointing-n wait for it..... CLICKING! The face buttons are also used for different functions, depending on the context, but the buttons usually do the same basic thing for every event: Triangle/Y for looking at something (observing), Square/X for talking, and X/A for general functions, though they can also (along with R1/RB) be used for attacking and shooting (in those instances, the game will tell you).
The story revolves around Lee Everett, a convicted murderer (for whatever reason), who is being taken to a penitentiary, when the dead start rising and cause you to be sent out into the dangers of the world, where you come across a scared, lonely girl named (oh my darling) Clementine, who accompanies you across the journey. There are some other surprises and characters you meet along the way (some of which I will mention in my review for Episode 2, so beat this first, before reading those; and you shouldn't be thinking of buying those anyway, if you haven't played this), but that's the basic gist (get your mind out of the gutter) of the story.
The graphics are very comic-bookish; beautifully stylized, as if they drew every inch by hand, but is in 3D, which is itself an achievement making that art-style flawless in 3D. The score is pretty nice, chilling, but it's the voice-acting that is the real draw of the whole game; Lee's VA is outstanding, as is Clementine's, as are the others; you actually care about them, and want to see them succeed.
There are a few problems that can be overlooked, but I thought I'd mention them anyway: sometimes the audio and video can become desychronized, and it may break the tension (most likely it won't), and some cutscene transitions freeze and you can still hear audio, but these are the exceptions to game's overall great quality.
One thing I forgot to mention was that you always find yourself in these dialogue trees, where most of the story is told, and unlike in Sam & Max, which encourages you to try every option, this game gives you (usually) one chance, and never let's you try again; same goes for certain choices you have to make throughout the game, which usually involves picking between two options, and getting berated for not picking the other by someone; it helps to form Lee's character, and who sticks with him till the very end.
A New Day is a fantastic, although flawed, beginning to 2012's Game of the Year, which I encourage no one to miss, especially since each episode is like $5 ($20 for a whole season on PSN and PC, while you have to buy each episode seperately on Xbox, which would add up to $25). A New Day gets a 9/10.