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  • robertcain
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  • Member since: Aug 21, 2005
  • Last online: 11/09/09 8:25 am PT
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  • 13Oct 09

    Resistance 3

    Resistance 3 has been rumored (but not confirmed) for 2011 so I thought I'd run through the things I want to see. Send me a message with your own suggestions

    Story - Four Separate campaigns each 15 hours long

    1. Play as Parker as she attempts to rally up citizens in Europe for the assault on Russia (Squad Based Gameplay)
    2. Play as Cartwright as he and a large army defend the western coast from the chimera in America (Action packed gameplay)
    3. Play as James Grayson as he infiltrates Russia to find out where the chimera came from (Run/Gun gameplay like previous two)
    4. Play as Capelli as he and Doctor Malikov attempt to escape America (Tense Gameplay)

    Multiplayer - 80 player online and 10 player coop

    • Have a theatre mode for both single and multiplayer for Machinima enthusiests
    • Have a map editor to suit your play style
    • Have splitscreen both online and off for up to 4 players
    • Keep the leveling up and class system

    That's about it really, message me with your own comments and we'll mention it to the Ratchet and Clank Union!

    • Posted Oct 13, 2009 11:07 am GMT
    • Category: Games
    • 0 Comments
  • 11Jul 09

    I'm back + What makes a good game?

    As Arnie would say, Im back as level 25, Defias Brotherhood. It's been a while since I last posted So I'm going to start a series of discussions with the first being ''What makes a good game?''

    I,ve noticed that many games simply aren't reaching there full potential.Games like Eat Lead, Damnation, Bionic Commando, and Haze have all disappointed in some way and I have made some suggestions for making a game great.

    Story

    • Make it involving and immersive
    • Makes you care about the game's world and it's characters
    • Give the player opportunities to shape it depending on their decisions
    • If the game is based on a saga or franchise then make sure the story fits in with that too

    Design

    • Make sure the single player is long enough (At least 15 hours)
    • Give the player a variety of gameplay types and things to do
    • Give the game multiplayer with enough player support, XP, and some DLC
    • Put both online and offline coop in a separate campaign or through the main story
    • If the game has a huge wide environment then make it open world with freedom to explore
    • Add solid extras and hidden goodies to find

    Gameplay

    • Make sure the controls are fluid and easy to use
    • Make sure the enemy AI is intelligent and adaptive
    • Put in enough checkpoints and save points to avoid frustration
    • Offer more difficulty settings for replayability
    • Make sure every aspect of the game is tight and doesn't feel sloppy or repetitive
    • Put in enough set piece moments to boggle the mind or thrill the player

    Presentation

    • Make the graphics push the hardware
    • Use powerful game engines like unreal or frostbite
    • Tell cut scenes in real time if possible
    • Check the game for glitches and other issues
    • Use a wide range of colors
    • Make the game look realistic
    • Make sure that the game doesn't have too many load screens to interupt the experience

    That's all for now, Write some comments and leave your own suggestions, Next week I'll be discussing the console war and which one your money is on Thanks!

    • Posted Jul 11, 2009 1:24 pm GMT
    • Category: Games
    • 0 Comments
  • 29May 09

    Two new games

    June is coming and I decided to get both Bionic Commando and Infamous. Both are good but Infamous is better. Check out my Bionic Commando review. Im going to review Infamous soon. Has anyone got their Uncharted 2 Beta codes yet?

    • Posted May 29, 2009 6:28 am GMT
    • Category: Games
    • 0 Comments

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