As some of you may have seen thanks to our community update and forum posts, we're hosting a Community Game Night tomorrow, with a little help from the UK Frag Dolls!
It's going to kick off at 8pm, and will feature Rainbow Six Vegas 2 on Xbox 360 and (maybe) PS3. Guy, Luke, Laura and I will all be there and available to be killed, and we will be ably assisted (read protected) by Jam, Kitt and Sarin of the frag dolls.
If you want to take part, then just PM me your gamertag or PSN ID before we kick off, and we will do our best to get as many in as you can.
Also, now you're done here, head over to London Calling for something approaching good Rock Band news.
I really should have covered this yesterday, but just didn't manage to find the time...
We recieved word yesterday from the ever-delightful Roxy from Atari (who you should know from the GSUK podcast after she made her debut there recently) that there was a unique event planned to promote the upcoming Sun Crossword Challenge for DS, which is coming out on Friday.
Clearly learning from the marketing minds behind that illustrious rag, Atari are offering commuters, gamers, and lovers of all things titillating by organising an event at London's Victoria station at 8am, involving a 'giant interactive crossword' and 'Page 3 stunners Vikki Blows and Sam Cooke'.
As well as being able to play the game itself, lucky commuters will be able to pause for a moment and, if the more intellectual pursuits are not their thing, can have a picture taken with the aforementioned glamorous ladies which, we are reliably assured would be 'perfect for making your workmates envious when you get back to the office'.
So there.

Ms Blows poses for Front
And yes, she really is called Vikki Blows. No, I don't know why either. You may know her from such things as a recent rather unusual Devil May Cry photoshoot, for new-ish lowbrow-but-with-pretentions British magazine Front.
This week you lucky people are getting your Start/Select dose a day early.
This week we've got some good stuff for you: the future of Mass Effect, Saints Row 2 and heading out for a little fun by the river.
And you're even treated to a guest appearance from me.
I finally got my hands on my most anticipated game of 2009, Street Fighter IV.
Heading down to Capcom's offices in Hammersmith I was the calm little center of the universe preparing to get my Guile on, so to speak, and ended up getting a little bit more than I bargained for.
I've not played a Street Fighter game since SFII Turbo, and have only really put serious time in on Street Fighter II for the SNES... but that was an incredible amount of time both at school and at university; my house in the second year was filled with devoted Tekken and Street Fighter fans, and we divided our time between SFII on the SNES and Tekken Tag on the PS2. Good times.
I was a little nervous to see SFIV after the travesties that have borne the Street Fighter name since SFII: Turbo despite the pleasing noises made by the developers, but I was very pleasantly surprised.
Not only does the game look good in the stills you've seen so far, but the animations are every bit as good as you'd hope. The new moves and gameplay mechanics fit in very nicely, and even the super moves aren't overpowered. Standard moves look as good as you'd hope, and the more excessive new ones look stunning. But, more importantly than all that, the game just feels right... and I can think of no higher praise.
In my time with Capcom I got to spend some time playing as Blanka, Guile, Crimson Viper and Abel and enjoyed them all. Guile and Blanka were my two favourites from SFII and playing them was as easy as I'd hoped... and the new characters fit in well too. I think that Crimson Viper may well be added to my standard roster when I finally get the game into my living room.
One little detail from Alone in the Dark (which I saw on Thursday evening as you can tell from my impressions piece published yesterday) that I didn't manage to squeeze into the preview...
One segment in central park gives you the opportunity to use the combination of a slope and a hot-dog cart as a lethal weapon...a detail which anyone who's seen Sleepers (which was written by the chap who is responsible to writing Alone in the Dark can't fail to appreciate.
One more reason to feel optimistic about the game, in my view. The build I saw was far from done, but it's really ambitious, relatively smart, and looks to be very capable of living up to both its potential and the series' name. It's too early to say whether it will or not, but I'm cautiously optimistic.
I suppose it was inevitable, but I really hoped this day wouldn't come.
Skip forward to about 3 minutes, and you will see the lead design for Portal semi-confirming Portal 2.
The very fact that the designer just says that she thinks the marketing guy's announced it (rather that saying she's enthused about working on it, or has some cool things to say about it) makes me even more concerned.
Don't get me wrong; I loved Portal. It was smarter, funnier and more engaging than anything else I played last year... I just think that it should be left at that. I have near-absolute confidence that after the perfection that came before it, Portal 2 will do nothing but devalue the small but perfectly formed original.
It may be a guarnteed cash cow after the great press of the first one, but it doesn't need to be done.
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