All About spacedog1973
Well, Kane and Lynch 2: Dog Days is really a continuation of the original game, starting off with a continuation of the story of these two characters, not literally, but episodically, seemlessly reintroducing us to these outworldly, yet familiar stains within our urban communities.
Yes, both Kane and Lynch have much to dislike about them; their ruthlessness and brass balls whilst retaining a personality unlike the base animals they resemble throughout their banter, harsh logic and the weapon wielding mayhem created throughout the short single player campaign.
For anyone who has played the first game, you will once again appreciate the swearing and constantly bickering criminal main playerable characters and be taken on, as stated, a short, yet intense ride. Perhaps a more condensed and stylisied sequal to Kane and Lynch: Dead Men.
The graphics have not taken a step to the future; indeed, even at the highest settings, the almost plasticy character models at times look worse than the original. I must admit, I was impressed with the original at times; zoomed into Kane's face and the zombie-like stare of his 'white-eye' would make me stop and think why detail wasn't as consistant with the world around them, the vehicles and the animations of the characters. With Kane and Lynch 2: Dog Days, I tried to repeat this and to my immediate dismay, I noted the blurryness of Kane's sideburns, clearly not to be viewed at monitor distance.
In seeming replacement for the slight deterioation of the quality of this obviously ported graphical insult, the designers have gone for a 'Cam-Held' look, with the obligatory jerky-two-pace-behind the-main-character position, occasional lense flares and moments of colour over-saturation including digital anomolies. In this way, they have wasted a golden opportunity to repair any damage that might have been done by the infamous incident seen here live at Gamespot. By improving upon the detailed character models from the first game, combining the unique camera perspective, whilst doing what they should have done originally; applying loving detail to the surroundings of the main chracters. This was just one of the issues with this game that stopped it from reaching an avengeful perfect 10.
I, as a PC gamer am lucky enough to be able to afford to purchase within reason a PC with up to date capabilities, utilise all of the benefits of doing so, such as using wireless controllors for certain games, plugging my pc into my 50inch HDTV and streaming the sounds through my 5.1 home Cinema system, enjoying the comfort of a soft couch with the lights at a mellow pitch.
One of the failings of PC gaming is the isolational aspects, improved by the inlcusion of Offline Co-Op, contained within the original Kane and Lynch game. It enabled me to play the game like a superconsole with my friends. Kane and Lynch 2: Dog Days removes this aspect of the game, enabling Co-Op requires Lan or online: One of the selling points of the original - gone. Gone without comment, explanation, or apparent concern. Another opportunity wasted.
Playing online Multiplayer brings with it a return of Fragile Alliance. But alas! The lack of dedicated servers within the original, making the game almost impossible to play this sparsley populated online game with anyone else. Joining a Steam Group helps, but you'll soon be 'friends' with people constantly wanting to contact you through Steam in order to play yet another round of increasingly tiresome rapidly participant diminishing Multiplayer, a couple of whom had agreed to join only to help the few online start up a game with a wildly optomistic 'minimum player' start criterea. Dog Days repeats these problems, apparantley unconcerned. No doubt these issues will continue to be unaddressed like the original leaving buyers sadly disappointed with a potentially game-retrieving part of the product.
Yet, it seems that I like the game. Well, not really the game. You see, if these were any other people, any other generic 'hero', then perhaps I would laugh at the crude and cheap looking production values and un-valve-like abismal customer rapor in relation to the quality of the final product.
No, it is the very characters, that some see as too crude, too coarse, too different and perhaps too ugly, these are the main strengths of the game, the story, voice-acting and characterisations are the heartbeat and soul, the diamonds in the rough anti-heroes save the game from undoubtably a poor-man's user-review score of 4.5 score and lifted it by its collars toward the sky, a grudgingly given, 7.0
If only it had been given a greater budget, the programmers more skilled, their focus groups populated.. If only.
It could've-beens don't count because we have this game now, its what it is, that's what I've described.
Essentially, an underfunded masterpiece.
Some of my all time great animes;
Ghost in the shell
Vampire Hunter D:Bloodlust
Neon Genesis Evangelion
Future boy Conan
And finally Gatchaman
Dunno if this a trippy thing to ask.. but just coming from a friend's house in the car and let a couple of cars through gaps (gaps like how when cars are sometimes parked on both sides of the road and only one car can get through at a time) first, but flashing my headlights (at night) to signify that I am waiting for them to come through first.
Now, what I noticed is that only the rare few will flash their lights as they come through, to - what I had alwyas assumed - meant 'thank you'. Thankyou for letting me through the gap between the cars first, i appreciate it.
Other, on the other hand, others just come driving through without any acknowledgement...
When that happens it makes you wonder if it was worth letting them through in the first place...
Then I thought about my own driving habits.... do I always flash back when someone flashes me through..? probably not
Hmm, well when I think its my right to be let through. When its like one of those, "That guy better let me through, I'm in a far better position to get through that gap with this angle, than he does.. or "I got to the first cars, first. So its my right to go first."
That's armed with the bitter experience of other drivers choosing - from a variety of other options - to go forward and try and fit their overwide vehicle bare millimetres from scraping up one side of my car, as we both grind almost to a standstill, out necks straining to see blind spots on either of our cars, ready with the brake and possible reverse gear should there be too close a chance that the cars will make contact.
Then, eventually passed. A sigh of relief, and then irritation and you realise how long that little bit of road took to drive through and you are hardly started on your journey...
Anyway, what I mean to say is that the experience of not wanting to flash in thanks - the car that let you through - is due to other reasons, reasons buried in the past of bitter driving experiences. And when you drive through the gap, you realise that you have gotten around the potential problem of car scraping at 1/2 mile per hour - without any impact upon your journey time. And you feel vindicated. It can be done! You can get through a gap without having to close the road down while two cars scrape each other apart because one car didn't have the patience to wait for the other car to come through...
........So what I have learnt from all this... is that when I flash you through a gap in the cars to go through it first while I wait, I expect you to flash back in polite thanks at my maturity..
And when I come through the gap without acknowledging you in the slightest, then understand that it was my right to do so as there was no other choice but for me to come through at that time..
Thanks for reading..
My Recent Reviews
from the demo of kane and lynch 2 multiplayer
From the demo for PC of Kane and Lynch 2
From the game Watchmen: the end is nigh played on the pc with an xbox 360 controller - all high settings - q6600 and 5850
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