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14Dec 12

Foreword:

Note: this will be a multi-running series. There are a lot of games I haven't played yet, so if you don't see your favourite games here there's a good chance I either haven't played them yet, or that I simply haven't covered it so far. This episode will specifically be focusing on a small handful of some of the games that I consider to be the best.

First off, if anyone is actually reading this then I'd just like to say that I'm just as surprised as you are that I actually wrote a blog, let alone posted one on GameSpot. I can't guarantee that this is a full-fledged comeback, but for the time being I'm here to stay.

So without further delay, I present to you an incomplete list that is much more representative of how I feel about the current generation of gaming than a simple "GOTY" list. I don't play enough games from each year to make concrete claims about which game is the best, and I feel it's kind of pointless anyway. I'd much rather talk about games that I think are awesome no matter what year they were released.


There is no order to this list, it is a largely unorganized random stream of consciousness that I wrote as it came to me. Below each game I will link to a hand-picked music track favourite of mine from the afformentioned game. If you're too impatient to listen to them separately, I highly recommend listening to each track as you read each game's section. Thanks for reading and enjoy.

Mass Effect (2007, 2010, 2012)

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It should come to no surprise to anyone that a dude with an N7 avatar is going to talk about Mass Effect. Mass Effect is kind of a sensitive topic for me because I feel very passionately about the franchise as a whole. I didn't care much for the conclusion of Mass Effect 3 but that's neither here nor there. The franchise as a whole is quite good, and while I personally think that Mass Effect has been on a steady decline since the first game, each entry in the series has its own unique strength that sets it apart - each piece of this franchise is an equal component to the entire experience. Where Mass Effect 1 is a thrilling chase across the galaxy as the first human Spectre full of intrigue and wonder, the second is a gritty Seven Samurai-esque romp across the dark corners of the galaxy to assimilate a team of pure badassery. Finally, we have the third game which is the culmination of everything we've accomplished as a player across the entire series. I have a lot of issues with the way certain aspects of the trilogy were handled in the final game but the core experience is a phenomenal rollercoaster ride from start to finish. It's disappointing that BioWare fell asleep in the last 15 minutes of the story, but they managed to salvage most of the core issues with the Extended Cut - which delivers on several of the inconsistencies made within the original final moments. Most importantly the Extended Cut manages to give Mass Effect 3 the send off it deserves - the memorial scene and final narration moments in particular - while maintaining the integrity of the original ending.

If you haven't played Mass Effect, I highly encourage you to do so. This is a heavily story-driven game with a first installment that is deeply rooted in RPGs with a heavy emphasis on exploration and player choice. It's true that this particular aspect of Mass Effect is largely an illusion, but it feels a bit less like the Mass Effect I fell in love with being largely absent in the third incarnation. Shooter elements are emphasized in the second and third, and while the changes made to the franchise are debatable it'd be hard to imagine a Mass Effect game without some of the now trademark mechanics like on-the fly ammo powers and Mass Effect 3's incredibly entertaining biotic detonations.

With Mass Effect 1, 2, and 3 now available on the Xbox 360, PC, and PS3 in the form of the $60 "Trilogy" pack, now is the perfect time to jump in and experience an unforgettable trilogy with all of its ups and downs. A great balance of story and gameplay, with a particular high point of this series being on BioWare's excellent characters that permeate the entire series. Mass Effect's least interesting characters are better than most franchises best characters. That speaks volumes and is a huge testament to the quality of the writing here. Fantastic villains, particularly Saren and the Illusive Man (prominently displayed above behind Shepard in all their evil glory) with weighty moral choices that have you deciding things like who lives and who dies, and how far will you go to "get the job done" the Mass Effect trilogy is truly unlike anything else currently available. Not to mention that Command Shepard - the female Commander Shepard is one of the most badass characters in the existence of video games, especially if you play a slightly renegade style. That's sexy! If you have never played Mass Effect experiencing Jennifer Hale's superb performance you're truly missing out on one of the best female characters in gaming - and hey, if you prefer playing as a dude, that's cool. Dude shepard is fine.

With the announcement of Mass Effect 4, I personally hope that the franchise returns to its RPG roots rather than becoming more like every other third person shooter on the market, but in either case you can be damn well sure I'll probably be at the forefront of the legion of fans awaitng the advent of the next Mass Effect.

Mass Effect 1 music track: Spectre Induction

This is the track you hear when Commander Shepard becomes the first human Spectre ever in the entire galaxy.

Nier (2010)

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Nier is single-handedly the most mistunderstood game of this generation. I feel so passionate about this game and it saddens me deeply that it received so much critical backlash upon release. I can guarantee that the large majority of reviewers that mediocrely scored Nier did not play the game farther than its first ending and simply left it at that. In truth, Nier doesn't truly shine until you replay it in New Game +. That might seem like a heavy requirement, but it's worth it. Nier features an odd story-telling mechanic that deliberately hides information from the player during the first run through the game. It's not only until the second playthrough (which begins just slightly over the games half-way point, so replaying the entire game is not necessary) when this information is fully revealed to you. In fact, there's actually major characters that are not even revealed until the second playthrough. Extended background history is revealed for the rest of the cast, and your entire perception of the entire storyline is forever altered. Everything you knew about Nier to this point was only half of the story - once previously perceived heroic deeds may now only be realized as potentially abhorrent actions, born of ignorance and misunderstanding.

Nier does all of this without making you feel like you're missing out on anything. It's not like when you play the game the first time you feel like there is something missing, and that's why it works so well - it's not until you replay the game from it's climactic middle point that you realize how much else was going on behind the scenes in which to you were absolutely ignorant. It's true that Nier does not stack up to more complex action games in terms of gameplay, but there's enough variation to keep things interesting throughout. It pays homage to various genres of games, there are clear nods to 2D platformers, shumps, survival horror, text-based adventures, you name it, Nier's probably been influenced by it in some capacity. The entire game dabbles in various camera angles that highlight the action and give nods to various other games. There's even a blatant reference to The Legend of Zelda. Nier does all of this while also maintaining its own unique individual identity, and is not reflective of a game with an identity crisis. It also has quite a few incredible boss fights which put numerous other games to shame.

Most importantly is probably the subject matter in which Nier deals with. Industry analysts frequently mention that the majority of gamers are between the ages of 18 to 35, and with a lot of us being males within this age category it's interesting to see Nier feature a 39 year old protagonist whose main motivating factors are to protect his 7 year old terminally ill daughter. Nier not only tugs at the heart strings, it shows just how far one man will go to protect the only thing that makes his life worth living. The supporting cast is fantastic too, and much like Mass Effect, one of Nier's greatest strengths is its remarkably deep set of intriguing characters.

Lets also not forget that Nier has hands-down, one of the single-best soundtracks ever composed for any game, ever. Also, your companions are a floating magical snobby talking book with a British accent, a foul-mouthed badass chick in lingerie, and a floating skeleton kid. That's pretty cool.

Nier music track: The Lost Forest

There's so many tracks to pick that choosing just one is nearly impossible. Nearly every track in the game features vocals of some kind - this is one of the rare few that doesn't. I chose it simply because it reminds me of the times I spent travelling the country side with my wacky group of companions on an absolutely unforgettable journey.

Lost Odyssey (2007)

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Lost Odyssey is probably the most aptly named game I've ever played. It's the RPG swansong to Japanese RPGs of the "Golden Era", or whatever you want to call it except that it's on an HD console. With gameplay concepts that date all the way back to the original 1987 Final Fantasy on the Famicom, Lost Odyssey is truly a game for the 'hardcore' Japanese RPG fan. It also feels like a goodbye love letter to the genre - which is largely 'dead' in its current form. Lost Odyssey's style of RPG simply doesn't exist anymore. The genre has moved on, for better or worse, and this game was made for everyone who hated the fact that Final Fantasy XI was an MMO, or that FFXII had a real-time battle system.

I'm not going to make any claims that Lost Odyssey is one of the best games ever made, but it's a damn good one with a fantastic story. It features strictly old-school Japanese RPG gameplay with some really cool cinematic camera angles that highlight the action exceptionally well. Not to mention the simple yet really cool "ring" system that demands the player for actual input during attack sequences. Anyone who enjoyed one of the older Dragon Quest or Final Fantasy games would be a fool to ignore. I've largely outgrown this genre of game, but I'll always have fond memories of Lost Odyssey which in a way is the culmination of all my years of gaming up to the point that I played it - it allowed me to say goodbye to a genre that was such a huge part of my life and to accept that it's gone. The "Thousand Years of Dreams" sequences that chronicle the life of the immortal 1000 year old Kaim Argonar, are perhaps some of the most poignant writing in any video game in existence - so much so in fact that the guy who wrote them is actually an award-winning short story writer, not really a surprising fact when the first dream in the game almost made me start f***ing crying. The rest of the cast is great too, if a little oddly dressed, but I'd expect nothing less from this style of RPG.

Hironobu Sakaguchi, Mistwalker, and Nobuo Uematsu crafted a masterpiece of an oldschool Japanese RPG for the longtime fan. I'd argue that Lost Odyssey is the best "Final Fantasy" that never existed, and it's living proof that Square Enix lost a part of its soul when they let these guys walk.

Lost Odyssey, I salute you for being the only game of your type on current-gen hardware. This game is the whole reason I even bought an Xbox 360, and what a ride it's been ever since.

Lost Odyssey music track: A Return, Indeed...

Nobuo Uematsu.

Gears of War (2006, 2008, 2011)

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I've been debating whether to include this series as of the entire writing so far, but I feel its place is well deserved, especially the first game which is a personal favourite of mine and the pinnacle of all third-person shooters as far as I'm concerned. I think the above image is an accurate portrayal of what I love so much about it too. It's is a fantastic mix of gruesome third-person shooting action with intense survival horror elements. It's such a shame that the horror theme of Gears of War, in each it's atmosphere, presentation and soundtrack was largely abandoned in future games. The soundtrack is phenomenal in getting the feeling across that the world has just been absolutely ransacked by these nightmarish hordes of monsters and that it's been horrifically taxing on the world's inhabitants. Unfortunately they replaced the original composer with the dude who scores awful summer blockbuster films like Transformers, so you can kind of see where this is going. Even though Gears of War 2 is easily the worst game in the series for a variety of reasons, the series as a whole manages to stand strong with a relatively commendable third entry that ends the series on a high note without simply mimicking what made the original so good. It sets out to strive its own path making for a relatively exceptional game on its own without relying on the first two. Gears of War 3 also has a surprisingly well-written storyline and great character exposition which is something I was wholly not expecting. There's even a slight nod at the darkness of the original Gears of War near the end which I really enjoyed, I'm just kind of disappointed that they didn't bring back the horror elements in full-force.

I don't consider Gears of War to be anywhere close to being one of the "greatest trilogies of all time" or anything of that calibre, but the core three games, with particular emphasis on the superb original game and the surprisingly competent comeback of the third make it an overall high quality action series that's worth checking out but... bring a buddy; It's a lot better in co-op.

Gears of War 1 music track: Ephyra Streets II

This track plays while you're being swarmed by hordes of monstrous locust creatures in a destroyed city during nighttime. Epic.

Borderlands 2 (2009, 2012)

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Borderlands was a good game, but Borderlands 2 is such a ridiculously massive improvement in nearly every facet of its design it's almost inconceivable that a game could improve this drastically. The three year wait between games may have seemed like an eternity for fans, but it just goes to show how a little bit of extra time can be put to good use.

My friend and I who both had doubts about whether this franchise was really that great were seriously surprised by how much we enjoyed the original game, so much so that we marathoned it over the entire Canadian Thanksgiving weekend, and then shortly went out and acquired the sequel.

Not only is this game awesome, it's basically Diablo III for everyone who hated Diablo III. The similarities between Borderlands 2 and Diablo II are absolutely undeniable, and as a huge fan of Diablo II this game reignited a spark in me I thought died with the previous decade. Not only is this game insanely fun, and insanely addictive, it has some of the most hilarious dialogue ever seen in a game, and it also surprisingly has a pretty damn good storyline and an exceptionally brilliant villain. Handsome Jack is literally the biggest douche who constantly antagonizes you throughout the entire game. The final encounter with him at the end is one of the most satisfying moments in any game I've ever played.

Not to mention Claptrap is absolutely hilarious. Love that little guy.

Borderlands 2 music track: Southern Shelf Ambient

This sucker was really hard to find because I couldn't remember the name of the area it played it, but it's near the start of the game. I'm really disappointed to find out this song isn't on the official soundtrack but it's the first one that really stood out to me as I played. Its pulsing rhythm is hypnotic, and actually reminds me of Wolfgang Voight's Gas project, slightly.

These are but a handful of some of the best games released this gen... I'll be covering many more games at some point in the future, and I'm personally looking forward to the entry where I cover what I feel are the absolute worst games this gen

17 comments
WTA2k5
WTA2k5 like.author.displayName 1 Like

Excellent post. Gears of War is certainly in my shortlist for the best of this gen. Hell, I'd say it has a definite place within my top 10 favorites across every console cycle.

 

The Mass Effect series is one that I'm of two minds about. I consider Mass Effect 2 to be a true work of gaming genius; rarely has an overarching narrative intertwined so well with moment-to-moment action, but the fact that the game's Suicide Mission looms over you for the whole campaign makes every preparatory action feel absolutely vital.

 

The original Mass Effect blew me away when I first played it in 07, but replaying it again this year demonstrated that it hasn't aged well enough to be a true classic in my book. A lot of the conversations are overlong, the shooting feels clunky, and the frame rate is generally horrendous.

 

Mass Effect 3 is the game I'm most split on. I think it contains some of the most poignant and affecting storytelling moments I've ever seen in a game; the missions on Rannoch and Tuchanka were hugely impactful, and the way in which the old crew from ME2 was implemented throughout the story made for some pretty emotional moments that play off players' investment in the series to great effect.

 

On the other hand, there's a lot about the game that I find quite off-putting, including: the fact that ME2's foreshadowing about dark energy is tossed out the window (along with its antagonist), the fact that an IGN staff member has a rather sizable supporting role, the fact that multiplayer unlocks are punishingly randomized yet conveniently available for purchase with real life dollars, and the fact that the conversation system was heavily simplified to a point where many conversations played out in their entirety with one tap of the A button. There's also the ending, but that's been harped on enough.

 

I really want to play Nier. I have a special fondness for art that goes out of its way to be subversive (Metal Gear Solid 2, a game which many people despise, is in my all-time top 5, for example), and I hear Nier is all about defying role-playing conventions. 

 

stripesonfire
stripesonfire

 @WTA2k5 Great comment! Your views on the Mass Effect franchise strongly reflect my own in nearly every category.  Mass Effect 1 clearly has not aged as well as it could have, but every time I replay that game I quickly forget about its drawbacks and get fully absorbed in it time and time again.  I believe I played it 9 times total now which is kind of ridiculous.  I have no idea what it is about that game but I always get sucked into it to the point where its mediocre framerate and other negatives don't impact my overall enjoyment.  I think part of the reason why I love it so much is the sheer amount of potential it had for the rest of the series, some of which I think was never fully realized as the series kind of went in a different direction than I was expecting.

 

The more I replay the trilogy the more and more Mass Effect 2 grows on me.  It was originally my least favourite game in the trilogy but it now more or less stands equal with the rest.  I think Mass Effect 3 made Mass Effect 2 a better game, mainly because seeing all of those old characters back conjures up a lot of powerful emotions and memories.  It also makes going back and being able to have those guys in your squad again in ME2 all the more meaningful.

 

I agree completely that the suicide mission is one of the highest points of the entire trilogy, and it think it's the main reason why I found Mass Effect 3's conclusion kind of disappointing, and I mean from a gameplay perspective the final levels of Mass Effect 3 were kind of a letdown.  The story aspects of Mass Effect 3's ending are obvious and I think everyone's discussed it enough that we don't really need to go there haha, most of the fans seem to be in agreement that it was pretty lackluster.

 

Nier is incredible, I can't recommend it enough.  If taken as a piece of "art" Nier is probably one of the best games you'll ever play.  I think Nier has merits as a pure "game" too, as a lot of people dislike the notion of "art games" but I think Nier has strong elements of both.  I really enjoy games that try to do something new and a lot of the subject matter that Nier deals with is phenomenal - as well as the fact that as you said Nier is kind of the anti-thesis to the modern Japanese RPG, which is another reason I loved it so much.

NeonNinja
NeonNinja like.author.displayName 1 Like

Oh yeah, and great music selections.

NeonNinja
NeonNinja like.author.displayName 1 Like

I have no idea why my comment is deleted but I'll try to recapture what I posted as best I can.

 

In my opinion, Mass Effect 3 is not only the pinnacle of the series but the realization of everything BioWare have strived for as a studio since 2003.  It is in my opinion the perfect hybrid between a shooter and a roleplaying game.  But beyond that it washed away the hate I had for Mass Effect 2.  It made me realize that the most emotionally gut-wrenching moments in Mass Effect 3 were because of the events that occurred in Mass Effect 2.  Because of Mass Effect 3 I went and replayed the first two games as well in order to set up a proper replay of Mass Effect 3.  It captures everything I have wanted from the series and gives relevance, importance and meaning to the actions in the first two games, which themselves felt disconnected from one another.  For me, it is BioWare's masterpiece.

 

Unfortunately I haven't played Nier, and I doubt I will get the chance again as I'm transitioning to PC-only.  As for Lost Odyssey, I agree completely.  I was impressed with it when I first played it but it wasn't until I finally started playing older JRPGs like Final Fantasy III, IV, Secret of Mana and Chrono Trigger that my appreciation for it grew even further.  It is a monumental gaming experience and feels like the last of its kind.

 

For Gears of War, I felt disappointed with how Gears of War 2 panned out and haven't played more than an hour of Gears of War 3 but it was fun.  But the original was a hell of a shooter.  It felt fresh, intense and was just fun to replay.  A great game that helped shape both its genre and the industry.  But what I applaud most is that Gears of War remained unapologetically hardcore despite Call of Duty's influence on the rest of the industry.  And for that it gets my respect, hats off to Cliff Bleszinski!

 

I haven't played a Borderlands game yet not sure if I will.

 

Regardless, great post.

stripesonfire
stripesonfire

 @NeonNinja Since Borderlands 2 is available on PC, I suggest waiting until you find a good deal on it.  I believe it is on steam so that should happen sooner rather than later.  I think since you love Diablo II you will especially love Borderlands 2.  I haven't played Diablo III, but I read your posts about it back when it came out and even though I haven't played it myself pretty much everything you said about Diablo III reflects how I felt about it.  For me personally, Borderlands 2 *is* my "Diablo III".

 

I think it's cool that you're transitioning to PC-only, I admire that because I have a PC gaming background, unfortunately I haven't had a PC for a few years now (I'm a Mac guy, don't hate me) and I simply don't have the funds right now to build a gaming PC.  I figure once I've finished college/university I'll finally be able to get back into PC gaming, because sometimes I really do miss it.

stripesonfire
stripesonfire

 @NeonNinja I actually agree with most of what you said about Mass Effect 3.  When I first started playing it I too believed it was the culmination of everything Bioware had tried to do with Mass Effect since the beginning.  My main issues with it are things that I didn't really notice until after I had replayed Mass Effect 1 and 2 in preparation for my second playthrough of 3.  Basically the thing I dislike about Mass Effect 3 is the streamlining of conversations and the removed interactivity from them.  Far too many times I'm simply sitting there standing around listening to ambient dialogue rather than actually interacting with the game.  I see that as a step backward from the first two which had you actively participating in conversations.  Even if it was superfluous it gave the illusion that I was affecting conversations somehow rather than just standing around.  I also don't like how there seem to be less dialogue choices to choose from in general as well.

 

My other primary issue is the complete removal of any type of exploration aspect.  Sidequests are now simply scan & fetch quests, which is kind of disappointing.  Sidequests were never really Mass Effect's strong point but I still have fond memories of driving the Mako around on random planets and discovering neat little side stories like "Father Kyle".  I was disappointed that these types of side-story missions with intriguing moral choices never returned in the second or third game.

 

In saying this, I still believe Mass Effect 3 is one of the best games of the generation - do not mistake that.  My issues with it do not retract from what I otherwise see as a phenomenal and unforgettable conclusion to an amazing trilogy of games.  I also agree completely that Mass Effect 3 - whether intentional or not, made Mass Effect 2 a better game.  So much so in fact that I actually increased my score for it slightly.

NeonNinja
NeonNinja like.author.displayName 1 Like

 @stripesonfire 

I also increased my score for Mass Effect 2.  I went from a 6.0 to an 8.5.  It was that much of an improvement for me.

 

I did prefer the lower frequency of the dialogue wheel.  This wasn't something I noticed during ME3, but rather when replaying ME1 and ME2.  A lot of conversations needlessly repeated if you asked the same question and a lot of information came about regardless of what choice you made.  So I grew to appreciate what ME3 did.

 

I do agree with the sidequests, although, this was an issue just as much in ME2 as ME3.  I fondly remember discovering Father Kyle and convincing him to peacefully leave on my most recent playthrough.  Those minor moments never occur again.

 

I also preferred the impact of Saren as an antagonist and an overall tragic character.  They tried to do the same thing in Mass Effect 3 with Kai Leng, but he lacked the depth of Saren and served really as a minor obstacle in the grand scheme of the events playing out.  In Mass Effect Saren was the driving force behind the narrative.  He was more than your target, he was an equal, essentially a rival, but he had the emotional depth needed to succeed and was portrayed, at game's end, as one of the most tragic and fallen heroes I could imagine.  But really, Saren is part of what makes Mass Effect 1 so amazing.  Each game is fantastic for its own reasons, I just wish there were more antagonists like Saren.  Sovereign didn't do it for me and the rest of the enemy threats aren't quite as personal as Saren.

NeonNinja
NeonNinja

WTF? Why is my comment deleted?

stripesonfire
stripesonfire

 @NeonNinja I have no idea.  I never even got to see what it was before it was deleted.  If you're up to re-typing what you said originally I'd be very interested in hearing what you had to say :)

This comment has been deleted

NeonNinja
NeonNinja like.author.displayName 1 Like

It should also be worth noting that because of Mass Effect 3 I purchased all of the Mass Effect 2 DLC to help sate my appetite.

stripesonfire
stripesonfire

 @NeonNinja in either case, as a response to your comment: I agree with you based on the simple fact that I've purchased every single piece of DLC for every Mass Effect game.  The only one I haven't purchased is Omega for ME3 simply because $15 for 2 hours of gameplay is a total rip-off. I'll wait until it's on sale.

 

I suggest getting Leviathan for ME3 since I'm assuming you don't have that.  It's extremely interesting from a lore standpoint.  Gameplay wise it doesn't really add anything new aside from a few investigating sequences (which people either love or hate) and a few additional weapons and mods. I think Leviathan is worth the price tag, although especially more so if you can grab it on sale.

 

I would also recommend From Ashes - I'm going out on a limb and assuming you don't have that either, I got it for "free" with the Collector's Edition of ME3. Javik adds a really interesting perspective being a Prothean, and since you've played Mass Effect since the beginning I think you're one of the people who could especially appreciate what he brings to the table.  I especially like the fact that Javik destroys the romanticized view of the Protheans when you realize that the Prothean Empire were incredibly ruthless and that Javik himself is kind of an ass.

stripesonfire
stripesonfire

 @NeonNinja what was the original comment you're replying to here? there's not really any context to it without it.

stripesonfire
stripesonfire

For those who may have missed it the first time, I edited in an additional feature of including a select piece of music from each game.  It's not really mandatory and I know some people have no patience for listening to music tracks from games they haven't played, but they are there if you're curious.  These songs I chose do a good job of reflecting the overall feel of each game, and most of them are relatively short too.

lightwarrior179
lightwarrior179 like.author.displayName like.author.displayName 2 Like

Good list. Mass Effect happens to be my favourite trilogy this gen and thought we may not always agree on which particular installment in the trilogy is the best, I think it's safe to say that the trilogy has played a very influential role.

 

Glad to see Lost Odyssey on it too. "A Thousand Years of Dreams" sections happened to be some of my favourite even though they really didn't fit the definition of a videogame. This also happens to be the game which I point FFIX fans to when I argue "this is how nostalgia-rich games should be like"

 

I didn't enjoy Borderlands. I liked it initially, then I thought it was OK, and the opinion got progressively worse. For me, it comes out inferior because it doesn't become a complete MOBA like Super Monday Night Combat giving you a variety of powers (instead restricting you to few) and the long amount of cookie-cutter enemies I had to fight frequently just in order to get into heated gunfights weren't frankly exciting. I also found the world to be extremely bland and boring.

I do intend on trying the sequel sometime though. If it is an improvement of the degree, people including you say it to be, I might end up enjoying it. Otherwise, Borderlands remains alongside Assassin's Creed as the franchises everyone adores and I despise.

 

Gears 1 had the best campaign out of the entire trilogy for me. On that parameter alone,I'd call it the best game in the trilogy. Hell,the final boss fight with General RAAM was better than any single moment the subsequent two games could muster up.

stripesonfire
stripesonfire like.author.displayName 1 Like

 @lightwarrior179 I also agree with your comment about RAAM. Easily the best villain from the Gears franchise, kind of a shame he perished in the first game in retrospect as his presence would have probably improved the other games - but I kind of feel the same way about Saren from ME1.  Their deaths in their respective games and the battles against them is a part of what makes them so damn memorable.

stripesonfire
stripesonfire

 @lightwarrior179 I recommend giving Borderlands 2 a try - it's a lot better than the first game, although I think Borderlands as a franchise in general is one that benefits more from having additional players involved.  Some people argue that this doesn't make any sense, but I think Borderlands 2 makes a strong case for more players = more fun.  It's a good game on its own, its a freaking awesome one with a couple of friends.

stripesonfire
stripesonfire

 @lightwarrior179 I want to point out that despite our disagreements about Mass Effect 3 I still think it is an incredible game.  The first time I played it I was prepared to score it a 10 out of 10 - that's how good it was.  It wasn't until I went back and replayed Mass Effect 1 and 2 where a lot of Mass Effect 3's shortcomings became more prevalent to me when I attempted to replay it.  I ultimately gave up.  Mass Effect 3 is an amazing game but I find it is one that does not have any replayability.  I've already highlighted the reasons why on twitter, and these simply boil down to fundamental differences of opinion on each of our parts.  You're willing to excuse its flaws based on the belief that it fits the narrative.  I however, do not share these same views.

 

I think each game in the Mass Effect trilogy is flawed in some capacity, and I also think each game excels at something neither of the others do as well.  I wouldn't say Mass Effect 3 is the worst, but certain aspects of the series' overall quality have been worsened with each consecutive game.  Some things from Mass Effect 1 were made worse in 2, while others were improved.  Same thing for Mass Effect 3, some aspects of Mass Effect 2 were drastically improved such as significantly better level design and core gameplay, but they also butchered the entire dialogue interaction and role-playing portion of the game in the process.

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