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  • wolf503
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  • Level: 34 (68%)
  • Rank: Paramecium
  • Member since: Nov 9, 2008
  • Last online: 05/19/13 7:26 am PT

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wolf503's blog

My blogs will contain random thoughts and rants that may seem boring to most people.

  • 8May 13

    Yar mateys, ye be readin' a story 'bout th' days I sailed th' seven seas of the World Wide Web in search o' animated treasures without spendin' a sin'le piece o' coin. Okay I think we can establish I'm very fluent in pirate gibberish and that I should never speak like that again.

    Recently I posted a blog about my days of gaming as well as my current lack of days gaming. I spoke about how Rockstar games also changed things for me, both my attitude towards gaming and slightly towards life. So I thought I'd expand a bit on that, sort of as a thank you to Rockstar Games.

    Often you will see stories about how an athlete, a writer, book or movie has inspired someone and made them have an epiphany that would change the entire course of their life. For me it was a little similar (no really life changing but at the least; influencing) and it all started with the day I had my first taste of a GTA title. It was the original GTA and I would have been about 9 years old at the time. When I first played GTA it wasn't anything important to me and all I can remember is that I loved coming across a game as violent as that. There was nothing more amusing than running around, burping and farting and punching random people in the face to see them fall over and to hear the (now atrocious) sound effects follow. On top of that running people over and hearing their humorous screams and getting chased by the cops was also great fun, until you died. I unfortunately never owned the first title (until it was made free on the Rockstar website) but was able to play it on a friends PC every now and then.

    Back then I only had my PS1, the demo disc that came with it and crash bandicoot; the first game I ever owned, since the PS1 was the first console I ever owned as well. I sadly missed the Nintendo and Gameboy train. For my 9th birthday my mum had literally gone and bought me a copy of Doom (1 of my favourite games I used to play at my godfathers house when we visited him) for PS1, a legit copy, and her and my dad decided to also get me a copy of Duke Nukem Time to Kill, a pirated copy, my first pirated game. My folks didn't know the repercussions of video game piracy as they generally didn't and still don't know much about technology at all. They probably found it really cheap and thought they were saving money and it would make me happy if they bought it for me, either way they were right about both those things. They weren't really wealthy so I can't really blame them for trying to provide me with gifts that they could afford. Being at such a young age though, I didn't understand what piracy was or how it could affect an industry let alone an individual, and having seen my parents get pirated games I didn't think it was a bad thing at the time.

    So as I mentioned in my last blog my brother had gone to Malaysia and had given me all his games. He had given me a shoe box filled with them which my parents surprised me with 1 day after coming home from school. I was thrilled and this pretty much meant they wouldn't have to buy me any games ever again but they still did every now and then. Now my brother  got all the games for around $1 each and to this day Im pretty sure they were all pirated, although I can't say for sure as they were bought overseas and things could have been different back then, they could very well have been legitimate in that country. I cant remember how many there were but there were enough to keep me occupied for a few years. My most memorable game from that pile was metal gear solid, a game that would aid my change in attitude towards the gaming industry. I wouldn't end up finishing MGS until I was around 13 or 14, all because I didn't listen to Colonel Campbell and push the X button.

    A few years later my parents had again got me another pirated game to add to my already large collection; GTA 2. Of course I played it for hours and hours, murdering person after person, farting and burping as I jumped over the bonnets of cars to insult the drivers. I loved the game just for the sheer menace you could cause. Didn't pay attention to the story or anything else, not that a lot of games back then had much else to offer apart from interaction, or so I thought at the time. Around the same time my brother gave me the rest of his games which, when I did count, I ended up with a little over 100 PS1 titles. My parents would on occasion buy me games I asked for, but only ever if it was from the Caribbean gardens market.

    Around the time I started high school Rockstar took the GTA franchise to a new level and released GTA III. They had strayed from the top down or birds eye view and made it from the third person perspective. I never got to own this title during the time of release but I got to play it a bit. This took the violence and amusement to a whole new level for me. But still then I didn't pay much attention to the story or other elements the game had to offer. I do remember being devastated that they removed the farting and burping. Maybe 1 day this feature will return.

    It wasn't until I tried Vice City that my passion slowly start to shape and grow into something more. I first tried it at a friends house and being based off of Miami City was a nice change from the New York City-ish like environments. I remember running around with a chainsaw and cutting up people and cars, doing nothing but small menacing tasks to avoid any police attention; to a point it annoyed my friends that I wasn't doing missions. I didn't understand why it annoyed them at the time but I eventually would. This is 1 of the main reasons I got a PS2. I had practically begged my parents for 1 and they got me 1 for Christmas. But when I got the PS2 it didn't come with any games and at the time it wasn't chipped which meant I couldn't play pirated games, or any games but the demo disc, which was quite boring. I had to save up my pocket money to buy GTA Vice City and it took a very long time to do as well. I barely had any games to play at all and I was still learning the value that games could have in a persons life.

    I couldn't afford to buy a lot of other games and this is where I learned how to pirate them because my parents wouldn't buy any games unless it was a special occasion like a birthday or Christmas. I had to save up pocket money and birthday money to buy the games I wanted if they had just come out, but on occasion Id ask my mum for some money to add to what I had if I was low on money. She was never happy about it but would always give me as much as she could, as long as she didn't have to pay more then half she didn't really mind. I noticed other kids weren't buying some of their games and heard some talking about how they could get them for free. The moment I heard that word "free" I got curious and had to ask how and they told me that you could duplicate games that you owned or your friends owned using a burner. I couldn't afford a burner so I remember asking my dad to get me 1 as a birthday gift. Back then they were around $200 just for a basic 4-8x DVD writer that could do dual layer. Even though it was odd, it was still an expensive gift. I then started burning games before I even had my PS2 chipped. Id borrow off friends or from the local blockbuster store. Game after game after game, building a small collection until I had enough money to chip my PS2. Being 14 at the time I didn't know any better and started making copies to sell as well. At some point around this time I actually sat down and finished Vice City, without cheats, I played the story, watched and listened and realised that it was actually a pretty good game. Years later I would realise it was a work of art. The year after that came San Andreas. I borrowed money off a close friend to buy it. The reason I bought it is because I wanted the map poster they give you with the game. I thought the map would actually help, I was sort of wrong. But this is where the turning point slowly started for me. I was 15 at the time, I had gradually stopped selling copied games and I still played through San Andreas the first time with cheats, again just to finish the game and enjoy it for all its violent and destructive glory, forgetting and not realising there was a story behind the game and its character. I never finished it with cheats though. I stopped at some point and decided to play through it with no cheats and finish the story while paying attention to it. I was able to do so in 3 school days. It was the best feeling being able to finish a game that fast. The story was amazing and the satisfaction of doing it without cheats was even greater, which was a big thing then since cheats were always found on the web or in magazines you bought and nearly everyone used them nearly all the time. But after San Andreas, that's where I told myself from now on, I will make sure I always buy a GTA title and never pirate it. But this epiphany and new life rule would change over time towards Rockstar and even the entire industry. I continued to burn games here and there until I accumulated around 150 PS2 titles. I had stopped selling copies by the time I got San Andreas and had slowly reduced the amount of titles I would copy.

    Around the age of 16; I realised I wasn't as outgoing as the other kids or as I used to be growing up. I realised that I actually enjoyed staying home playing games and doing nothing else. My parents were very strict towards my education though so I would never be able to take sick days or wag school, and they would always discourage my time spent playing games, but that was 1 thing they couldn't stop me from doing at all. I realised there and then that I had a passion for gaming. I could actually say I was a gamer. Playing whatever caught my eye. But it didn't just end there for me. I would occasionally hop on a computer during lunch breaks to read up on some games here and there. I would still on occasion get a magazine or 2 that was gaming related and read through them to learn about new game releases. I eventually got 1 dedicated to GTA San Andreas which had a guide to help find all the maps collectables and hidden stuff. I loved going through the entire game, again and again. I generally don't look at guides as cheating while some people do. I find collectables to sort of ruin a game if you're forced to explore as opposed to being intrigued into exploring an open world environment, unless they provide an in game map of where everything is. San Andreas would offer me hours, days, weeks, months, even years of fun, even up until the release of GTA IV. The more games I played the more I grew attached to gaming. Liberty City Stories came a long; not as great as their previous titles but it still had a great story. I remember borrowing friends PSPs overnight just to play some of the game. I eventually bought my own copy when it was released on PS2. Then Vice City stories came out, even better than Liberty City stories and Vice City and even close to on par with San Andreas but only because the game was different. By that time, I was loving Rockstar for creating these violent works of art.

    I eventually burned a copy of GTA 3 for myself just to try it out. The reason I didn't purchase this particular title, even though it was against my rule, was because it wasn't as good as the following games but I decided I should play it for the story. What triggered this was seeing the mute protagonist in the San Andreas game. But I realised something after finishing GTA III. Everything, all the events that occurred in Vice City, San Andreas, and Vice City stories, Liberty City stories, they all lead to the events that occur in GTA III. All I could think at this stage was that Rockstar Games were geniuses. The way they could write something that intertwined like that is just amazing. And it makes you wonder if they planned it all out from the beginning. How did I not realise any of it while playing GTA III baffles me. Maybe I was enjoying it too much or maybe Im just slow. This is where I knew, any game that Rockstar Games developed would definitely be worth every dollar I put into it. $100, $150, $200 I didn't care, if Rockstar made it, Id buy it. Years later Id eventually purchase GTA III as a sign of respect and support to the company on both android and PC. The android version never worked for me but I was nowhere near annoyed. As for the PC version, still haven't bothered to play through it again.

    Eventually a new era of gaming would come along with the release of the PS3, better graphics and blu ray technology. All thanks to Rockstar before the release of the PS3, I told myself that from now on, if a developer deserves the money, Ill buy the game. But in order to do this I had to come up with a try before I buy policy. This involved me getting a pirated copy and if I liked it, Id buy the original. This didn't work out overly too well with PS3 as Sony had worked extremely hard to prevent piracy on it, and I respect them for having a console that took almost 5 years to crack, or so it seemed. I still had my PC that I was playing some pirated games on which I acquired from friends, but back then, PC wasn't really something I wanted to game on and to this day I still prefer to have a console and a PC in 1 household. I know there are demos out there but I always found them too restricted at times. A year later I eventually got the internet (another story altogether), and would download games here and there. I would only purchase games that I knew would be great titles to play unless it was made by Rockstar.

    I had started memorising studio names from the really memorable games I played over the years. I started researching games and starting spending a lot of time on GameSpot until I eventually made an account to allow me to track all the games I was interested in. Id spend hours watching game reviews, gameplay videos, reading up on all the cool stuff you could do in certain games. But I told myself I could never write reviews or blogs; that's just not me and something Im not capable of. If I ever did though it would probably be 1 or 2 lines and no one would ever read it. As you can see, Ive grown into a different person over the last 5 years.

    GTA IV. My most favoured GTA title to date. This is where my respect for Rockstar grew even more. A company that kept progressing. The violence factor had increased to a point that deaths in the game looked fairly realistic. They had removed some great elements from San Andreas but the attention to detail made up for it, at least it did for me. I realised I had made the right choice to continue to support Rockstar and other worthy development studios. This would later be confirmed by the release of Red Dead Redemption, which is actually my most favoured game by Rockstar at the moment. I went and bought the most expensive version I could, wanting all the souvenirs I could get but all I got was a nice looking game cover and some DLC codes. But the game was a masterpiece, so Im not even mad.

    I wouldn't really have a long term or lifelong goal now if it weren't for Rockstar Games and if I did it would probably be to become some hit man crime lord who would probably be killed or arrested within a week of work. The reason is that Vice City, San Andreas and Vice City stories all had something in common for me. You could purchase and invest in businesses and properties. Not legitimate most of the time I know, but it made me think to myself that I could 1 day be a business owner and an entrepreneur, if I save my money and spend it wisely I could 1 day achieve something and make something out of myself. But all the games combined showed me that 1 man can take on all his problems and even the problems of others, 1 problem will lead to another but you have to challenge it the same way it challenges you. 1 man can change an entire city or even more. 1 man can rise through the ranks and achieve the goals he has set for himself and even crush anyone that stands in their way. Ever since playing San Andreas, seeing the way CJ can work to being a healthier person makes me want to be a healthy person. Although that goal is taking a god awful amount of time. Its a slow goal but still may not have been a goal in my life had it not been for Rockstar games.

    Rockstar games created something more than just entertainment and art, they created something that can influence and inspire people. People will say that video games influence violence but its not the case. Its the people who choose how a video game influences them. Because of Rockstar Ive taken more notice of other studios as well, trying to find the 1s that are willing to release something that's worth calling a work of art or even a masterpiece and worth paying for. They have opened my eyes and showed me that games can be more than entertainment. I look back at all the games I played and realise that they were a major part of my life growing up. For example, Prince of Persia; never bought a single game, but played next to all of them, and a few months ago I decided to buy the collection because Ubisoft and the developers deserved their money for it. For not doing so earlier I apologise. Tomb Raider, another great series I grew up playing, never bought 1 until a week or 2 ago I bought the collection as well as the new 2013 version. For not doing so earlier I apologise. And by far 1 of my most favoured series, a game that provides a story that is like no other, a story that tugs at you and wows you with every twist and turn; Metal Gear Solid. I only ever bought MGS 4 but definitely plan on buying the up and coming collection pack because Kojima deserves the money. Again for not doing so earlier I apologise. Not all companies are great to me personally but I can say in order of preference my favoured companies are Rockstar, Kojima, Ubisoft and Naughty Dog. There are other great companies out there as well, a lot of studios that make games worth buying. Now days, I cringe when I hear someone saying they played a game like GTA IV or Far Cry 3 or any title worth buying and they haven't purchased it; I downloaded it. Every single game I have in my current collection is a legitimate purchase. I had thrown out all my old PS1 titles and sold my PS2 with all the old games to a friend to get money to buy the PS3. Now days I am also open to indie developers.

    I used to have many ambitions that I got bored of, or lost interest in until Rockstar came along. I may not be a business owner now, but at least I have my mind set on something that interests me. I may not have achieved anything yet but at least Im on a single path without any doubts about what I want to do. Rockstar may be just another game studio to some people, a studio that is good for nothing but taking money off people and not caring about anything else. To me they have changed the way I think towards games completely, for the better. They have even changed the way I think about life to some extent. So for this I say thank you Rockstar Games.

  • 5May 13

    Lately I've been fairly worried about my gaming habits, not because I game too much, but because Im not gaming enough or as much as I used to. I've been getting urges here and there but something is holding me back. I remember growing up I was a very outside person, used to love riding my bike, skateboarding or rollerblading wherever I could every day after school, but then around the age of 8 for Christmas I got given a PS1 from my parents. Little did I know, that 8 years later, this would eventually lead to a massive change in lifestyle for me. After my mischief outside I would come home to play my PS1 for about an hour or 2. Back then games to me were just some form of entertainment, I barely took notice or understood the stories and never really understood the controls and at times I never really finished most of the games I did play. I remember when my older brother had returned from serving in east Timor, they had stopped in Malaysia and he had picked up literally over 100 PS1 titles which he gave them all to me. As I grew older and started to enter high school this is where I started to understand games a little bit more for their artistic value but not quite as much to push me into long and constant hours of gaming, but I gradually started spending more and more time in front of a console and PC, this was also due to lack of income. Then around the age of 16 when life itself slowly started to become more understandable my passion for gaming started to form into something I would later almost lose control of. I remember being able to wake up in the morning during the weekend at around 8 or 9am, do all the morning stuff I needed to, then be right on the PS2 all the way through to lunch time. The day didnt change much for me, right after lunch Id be back on the PS2 gaming all the way through to dinner time, finish dinner then back on the PS2 until it was time to go to bed and repeat the cycle the following Sunday if I wasnt hanging out with friends. It reached a point where I would even stop hanging out with friends frequently as most of them around that time eventually had better things to do. I remember reaching more than 150 titles on my PS2, again some of which not finished but this time I did try to play through all of them as I understood the stories a lot more. I would always pop down to the local blockbuster rent a couple games, burn them and return them so I could finish them off later. This attitude towards piracy would later significantly diminish all thanks to Rockstar Games.

    When I got my PS3 things didnt change at all, I actually think they got worse, but in no way do I regret my decisions to choose gaming over a full blown social life at all, well kind of. Coming home from school, I had nothing else to do but to change and hop straight on the PS3 to knock game after game off my play list. Keeping in mind I didnt have the internet until I was around 18 which kind of reduced the amount of things I had to do around the house. But gaming then became something I HAD to do, if there was a big AAA title coming out I had to get it the day of release, finish it as soon as I could and knock it off my play list, obviously still being able to easily take in the story and other values the games provided. I didnt care if the game cost me $100 or more, I had already done enough research watching and reading information off game spot. Then things changed a little, TAFE came along, studying reached a whole new level for me. I started to game less after hours but during weekends, my free time belonged to the console and PC. During the holidays or breaks I would easily game for 8-12hrs a day. I loved it, and it was because games kept getting better and better to some extent. 1 thing I do regret for sure was picking a Computer Science course, fortunately I dont regret the people I met.

    After graduating came the workforce. I dont know if its age or the added stress of working in a channel store as opposed to a proper functioning retail store but I know that my plans all went to shit. The plan was to get a part time job, study some web design on the side to keep my mind fresh, and game the **** out of my PC and PS3 like there was no tomorrow. Make my mark in the industry and even become 1 of the best web designers and developers out there and eventually run my own web design agency, become my own boss and have all the free time in the world to game and do whatever else I wanted. But now, coming home from a shift I feel dead, like almost doing nothing and thats what happens sometimes. I mixed things up a bit by trying to be more outgoing and social. Tried watching more movies and TV shows here and there to keep my mind fresh from games, sometimes I go weeks without gaming, just watching TV shows, episode after episode season after season. But things got worse to a point where I just procrastinate from gaming or watching stuff. Ill just sit at the PC browsing the web or 9gag, with the thought in the back of my head Im going to spend 5mins on here then Ill play something, but it never happens. Ive reached a point where Im buying games and not even playing them for a month or more, some I havent even played at all.

    What worries me more than anything else in my life, is that Im straying from something that I grew so passionate about. Not about what career job Ill have in the next few years or whether Ill become a hermit or if a terrorist is going to bomb the city, just worried about what Ill have to turn to when I have nothing to do, or nowhere to take out my aggression. I still play games, I can still do a long stretch of about 3-5hours but afterwards I feel burnt out. Its not really a major issue in my life, but does get me thinking. How does something Ive done for so many years become something I just do on occasion now?

    I ask myself and others to help me find the answer, is it what age does to you over time or is it just working for terrible companies that drain the joy and life out of you? Ive only ever worked for 1 company since, so its very hard for me to tell.

    • Posted May 5, 2013 11:41 am GMT
    • Category: General
  • 20Oct 12

    For the past 2-3 days I have had my PC in repair due to some unfortunate problems after a recent upgrade. I am fortunately friends with the technician as I work as a salesman in the same place. I informed him, with confidence, that I didn't mind if I had to leave the system there for a week or more to allow for testing. Turns out I was completely wrong. I actually feel lost without my PC and only after 2 days. I don't know whats more sad though; the fact I'm lost without it or the fact I don't know why. I have been using my old laptop, a Toshiba I bought a few years ago for around $1800 (so glad it's still going), connected to a bigger monitor with my G19, G600, and Z5500s connected to it in the hopes it would suffice as a fix but for some reason it just doesn't feel the same. Everything I do on it feels weird. I'm hopping the PC gets done by at least the coming Monday so I can get it up and running to enjoy some more gaming in solitude. I didn't realise this is how bad it could get. I guess that serves me right for not being more of an out going person. Now I'm worried that if I ever go on vacation overseas I'm going to end up spending too much money (and time) on a temporary PC to use. I really do wonder if I'm the only one as well.

    • Posted Oct 20, 2012 11:28 am GMT
    • Category: Computers
  • 13Oct 12

    For the past couple of years I've been seeing people cringe, whine, yell & moan when they hear or see a spoiler for a video game (or even a TV show or movie). I don't know if it's just me, but I struggle to see the reason for this and it's getting quiet annoying when people do it. It's reaching a point where to me it seems as though as if people are just crying out 'spoilers!' because everyone else does it or because they can. Don't take this the wrong way I do respect a persons choice to not want to know what happens in a video game in terms of story and I do try to avoid giving away spoilers when discussing it, even with a friend who has played the game while around other people. But it's literally reached a point where I can't utter a single word about a video game now days without someone yelling "NO SPOILERS!". I mean common seriously, does it really become that difficult to enjoy art if someone tells you what has happened or is going to happen in the end? People act as though as if the game becomes completely unplayable once they know whats going to happen. Like picking up the controller or putting your hand on a keyboard and mouse becomes physically impossible because of some invisible force preventing you from doing so. If people don't want to have something spoiled then keep your mouth shut, walk away, block your ears, cover your eyes, and rip them out of their sockets if you have to. Video games are an art form today. People are going to talk about them (especially those who are passionate about it) but there's no need to act like an idiot in say a situation where someone comes a long and says something like "Oh yeah, played Red Dead Redemption the other day and John Marston killed a guy as part of a mission, was cool". Then someone yells "spoilers!" there's no damn spoilers, its a game where you're bound to kill people it cant be that much of a freaking surprise.

    I for one kind of like to know what happens at the end or even what happens during a story because then Im just as eager to see it for myself. But even if I didn't want to find out anyway Im not going to bite someones head off or scream at them for mentioning the title.

    • Posted Oct 13, 2012 11:46 am GMT
    • Category: People
  • 8Apr 12

    For the past few days I've been doing nothing but playing the closed beta for Tera. And I have to say I'm surprised at the amount of people who are already defending a game that has a massive amount of potential but isn't using it at all. Don't get me wrong, the game is pretty damn good but a lot of the good things about this game are mainly UI based and even then these are features you'll find spread throughout other MMO games. Some of these features include being able to move UI elements around, being able to mark certain points on a map and post them in chats, being able to view a party members current status in a quest, being able to change channels to avoid too high traffic areas, allowing cool down pop ups so you don't spam a skill until you need it, chain skill pop ups which allow you to combo certain skills without having to have them on the skill bar, the ability to track monsters/NPCs/Areas during a quest and more. These features all add up to create a lot of convenience while you play but sadly aren't enough and especially as some of it has been done before.

    Combat in the game is unique in comparison to a lot of other MMOs but it's the combat in combination with questing that hinders the games 'epic' factor. In combat the monsters are supposedly dynamic in the way they will fight you, and they are to an extent. While fighting a monster they will be using a certain attack than at some point enter 'enraged' mode and carry out a stronger attack as well as some other different attacks. This isn't as dynamic as you'd expect though, as some if not most will repeat the same attacks over and over but at times they will randomly swap to a new attack, sometimes run away from combat then back and even sometimes dodge your attacks. This can add a slight challenge to the combat and some dynamics but not so much that it feels as though as if your skill is being tested. There is no targeting system in Tera and this is what adds to the unique combat especially when monsters jump out of the way or run from combat, this decreases your chance of hitting them more often and adds a little challenge. You are able to dodge in combat yourself but not so often that it helps. Having played the Sorcerer and Warrior classes, you are able to dodge once every 5 seconds or more. This can be slightly annoying though as you will see a lot of attacks coming but can't do a thing about it apart from trying to move out of the way (which can sometimes work) although you can add items to your skills called "Glyphs" which add extra stats to your skills. For the warrior I added a Glyph to the Evasive skill which gives a 25% chance of the skills cool down resetting and reduced the annoyance of not being able to dodge but also made you a little more patient and tactical with your evasive manoeuvres. During combat you can execute 'Chain Skills' which allow you to use one skill than another right after. You can even adjust the chains yourself adding a skill of your preference to another if you see it fit. How it works is if you have say Skill Two chained to Skill One, when you execute Skill One a small pop up on the screen will temporarily show up asking you to hit the Spacebar to activate Skill Two. You can even chain a skill onto the chained skill as well. This is also very useful because it allows you to execute nice combos without your fingers leaving WASD and allows you conserve space on the skill bars. This pushes the combat in Tera above other MMOs by steering away from the generic click to target and spam multiple buttons until the monster is dead and creates and easier to use macro method.

    Extra features:

    Crafting in Tera was something I sadly did not get to try much of but this is partially due to the gold sinks the game has everywhere. This will probably encourage a lot of grinding as you get to higher levels. The crafting is fairly simple to do but requires materials that you can purchase from merchants and they cost more than what your character is worth by the time it's ready to do the quest for crafting. Gathering items in Tera is the same as any other MMO but they've added a 'Gathering Failed' feature where you can actually fail gathering an item from either mining or picking plants. This feature doesn't really add any essence to the game though. In a party each party member can execute the gather phase at the same time to give everyone a chance to get loot from the item.

    The party and guild system is quite nice. Even if you log out of game you will still be in the party until someone kicks you. This is useful especially if you plan on playing with friends a lot and just want to hop on and find them straight away. The loot system can be set to class restrictions as well which allows items to be picked up only by specific classes although the option was set in the party we found it did not work at all, but hopefully will during the final release. The guild system does not require you to visit some NPC to join, the guild leader themselves can invite you to the guild from wherever they want. The guild list will than list every member as well as their location. This is useful especially if you have new guild members who don't have a clue to where they are but need help. It will also list the guilds history showing you when a player joined or left the guild.

    Mounts are fairly generic horses to start off with. You're given a free mount when you enter the first major town in the game. A nice feature about these mounts is that you can instantly mount them while moving. No need to wait 5-10 seconds in one spot to summon it. I found this to be nice as I've always hated summoning horses and having that little pause in between.

    Questing is where Tera really follows the generic MMO structure. The quests don't change at all and require you to do the same thing but if that wasn't the worst part the quests also have to be read when it could have easily been made spoken dialog by the NPCs. This can ruin the story element of the game for some, especially me who didn't read a single quest, as in this day and age you'd expect quests in any game to be spoken out in dialog. The quests can be easy or hard depending on the level you do some of them and some quests will also recommend a certain number of people to take with you especially for bosses and instances. Either way a player can choose to quest for their levels and gold or just go all out and target higher level monsters in instances for great amounts of experience and loot.

    The Community:

    This leads me to the MMO gaming community who for some reason believe that this is how an MMO should be and that it can never be anything more. This is sad to see and hear especially for someone like me who likes to see games progressing. With console games (including non MMO PC games) you don't expect too much in the same year as a lot of the time changes are subtle but constant in some and major in others usually in sequels, in MMOs though it's a different story. The reason why is that developers have been using the same structure over and over and yet people are still willing to fork out subscription fees to play these games, and this isn't something that's been happening for the past 2-3 years but for the past 10years or more. This in my opinion gives the developers the wrong idea that they are doing everything right when they are only doing a few things right and to continue filling the publishers pockets. I am against pay to play MMO games but only because all of them so far require you to work in the game as well and follow the same old structure. I don't want to come home from work to open up a game than to work again just to enjoy nice gear to PVP with and to keep up with other players. I don't mind working to an extent to achieve a high level character with nice gear but it's when it becomes repetitive and actually starts to feel like an obligation is when I just want to stop. Tera strikes me more of a free to play game than a pay to play one but only cause it doesn't stray far enough from the generic MMO games. The community need to realise that we are in the 21st century and that MMOs are capable of reaching newer heights especially with the technology we have now. It takes a lot for me to consider a pay to play MMO, Tera had me for the first few levels but once you realise that between level 1-15 the game will be the same all the way to 60 it makes you reconsider. At first I thought I might pay to play this than after a while I thought I might buy it once to play (if they made it the option) than after some more questing and grinding decided I would not spend a single cent towards this game. People will argue that the money is needed to run the game (usually people you can't reason with) but it makes me wonder, if people are willing to work to earn money than to spend that money on 'entertainment' that requires them to work to enjoy this entertainment, than what is the community coming to? Is it because everyone is too used to the generic MMO structures that they've lost hope for change? Do the gamers who want a proper MMO with that epic and enthralling experience have to wait for the community to wake up and realise that it can be different?

    If Tera wants to succeed I think at the least they should make it either pure subscription with no buyout price or just a buy once price and no subscription. I still recommend trying it though as there will be an open beta in the next few weeks and it's still worth trying. If you're going to start paying to play an MMO than it may as well be Tera and for those WoW and Rift fans looking to get back into MMO gaming or for a new game to put your money through, than Tera is probably the one for you.

    It's sad to see that Tera has the potential right there to set the bar for other MMOs to a new level but the developers just won't do it. All it can do is set the bar a little higher than usual but nothing more. As for me, I'm sick of waiting for developers to take single player structures and apply them to multi-player environments and this is why I will be turning all my hopes and effort towards ArenaNet who ironically I'd happily pay a subscription fee to for their upcoming release, though only time will tell if even ArenaNet can crush the generic attitudes of typical MMO gamers and eventually set the bar significantly high for other MMO developers.

    • Posted Apr 9, 2012 6:46 am GMT
    • Category: Games
  • 8Dec 11

    *** NOTE THIS MAY CONTAIN SPOILERS IN REGARDS TO ASSASSIN'S CREED REVELATIONS READ AT YOUR OWN RISK.

    Not too long ago I ended up watching Assassin's Creed Embers (stupidly before even finishing Assassin's Creed Revelations) and I have to say for a 20min long animation Ubisoft did a damn awesome job (makes me glad they are taking control over the movie production). The combat from gameplay was maintained, the city structures and points that Ezio climbs were visible and to top it off the story was touching and compelling. It was nice to see what had become of Ezio, who he married and seeing him sitting on a bench in a Tuscan market place watching his family as he slowly passed away gives you that sense of feeling that he is finally able to rest and you feel this attachment. This isn't the only thing Ubisoft has made that has drawn me in to a point where I want more. Assassin's Creed 2 was and still is one of the best AC titles around. Everything about it was amazing; graphics, music, gameplay and story. Yet somehow a company as good as Ubisoft dropped the ball somewhere. ACB was good and had a few compelling moments but not enough to make it memorable. ACR so far hasn't provided anything at all that's kept me wanting to play. At this stage ACR is now just another game I'm finishing to add to my conquered games list, nothing more. It saddens me because I miss that feeling of wanting to rush straight to the console to hop on AC to find out more of the story and what awaits the Assassin you control. A good video game franchise like AC should make you feel more attached to the character and it has soo much potential to do so. If the character is sad you should feel a sense of sorrow yourself, if the character is angry you should feel a sense of hatred towards those pixelated enemies and so on. A good example of this would be MGS, a completely different game yes but an amazing story line that is maintained through each title none the less. Driver San Francisco is another of Ubisofts recent titles that didn't even make it into my collections. Why? As much as I shouldn't judge the game before trying it, the thought of playing Tanner in a coma with special 'powers' ruins the sense of realism I wanted to get out of it and the chance of it being anywhere near...interesting actually.

    Ubisoft are not the only culprits for making amazing games than dropping the ball. But I picked them for this blog because I've been playing their games for over 8 years now and expect much more of such a great company.

    This makes me ask; are Ubisoft keeping their potential to create master pieces hidden for a later AC game or any game in general? Are they just trying to answer peoples questions no matter how bad the answer looks as quick as they can? Are they trying to keep people entertained and distracted while they work on AC3? Are they trying to make money to fund the progression of AC3? Or are they slowly becoming like infinity ward and treyarch?

    • Posted Dec 8, 2011 10:42 am GMT
    • Category: N/A