Wow dude,awesome blog. It's my opinion for years but you put it in to words. When ps2 was on the market a lot of my friends had a ps2 that played "pirate games" never liked it never will. Some programmers are loosing half there lives,friends,family,sleep,health,...for making that one game. Is it big business? Yes. Do they get rich from it? Some do but it's a long hard road,they've earned every penny of it. Did I buy some crap over the years? Yup,but that is what made me a gamer and they where my choices. Now I know what I want to play and it's been years that I bought something bad. Thanks for the blog,so good.
What is piracy? Why does it exist? And why should we care? Well, none of this matters because we all know the facts. I, like you all, don't give a damn about other people's bussinesses and the reasons behind statistics. The most important question then should be "why am I writing this?". Ranting. Yes, I sometimes get tired of ranting that I have to rant about it.
The fact is, people don't want to pay for something they can get for free. Like video games, PC mostly, but there's no shortage in the console department. Money is a problem for most of us and hard earned cash is best spend wise. Gaming is not what is used to be, that's for sure. We're not buying games just for kids or for the whole family anymore, we're buying them for the whole gaming community. Don't get me wrong, the game is yours, the case with the disc inside or the digital download you paid for is yours until you lose it.... or torch it. But every product we buy today has a huge impact on what the future of that product will look like. Indeed, this is how it has been working for decades inthe gaming industry. Or has it? No, there was passion and innovation back when developers actually cared about their creation, about what gamers think of the game they made. After some time, developers started shifting towards pure marketing, gaming became nothing else but bussiness, no passion, little innovation. I can't pin a date when that started happening, but I guess piracy has a role to play in it.
Is it the intrusive protection that some publishers insist to implement in their releases that has a repeling effect on gamers? I remember some Atari 2600 cartridges had some sort of protection that required inserting a code from the manual, from a specific page and line on that page. That was annoying. But wait, persistent online authentication? limited install activations?? software tampering??? Wait what? The game turns you into a bird if it's detected as being pirated? That's rich! But no, as much as we would want, no DRM has that much of a damage over a game that it's better downloading it from a torrent site. Some pirated versions actually make more damage than any DRM. Blizzard has an efficient enough protection, but online authentications became the nicest of them all. I've come to grow fond of Uplay, Origin and Steam after bashing the hell out of them.
Steam has probably the best digital protection out there and it's a great platform to buy games from. Even if you're a hardcore collector like me. I prefer a solid case with a disc inside, especially if it has a figurine or some other goodies. But Steam has your back if you don't mind digital purchases. You've got everything in one place: an incredible amount of demos, you get them day one, a great interface, mindblowing deals and even free games once in a while. Not to mention the awesome comunity and social interactivity. Also achievements. There's a lot to say about Steam and it's alternative to cracks, but we're getting off track. Steam should remain a subject for some other time. GFWL sucks though.
Anyway, if you act like a priest and tell gamers about the sin that is piracy, they'll start feeling reprimanded. My personal issue is not the stollen intelectual property -- that's someone else's job --, but I have the feeling that we're losing much more than money on game nowadays. Honestly, great quality games come fewer and fewer as the time passes. And it's not that good games take time, Duke Nukem Forever has proven that is not the problem. The problem is that publishers give their product a value, even if that value is subjective from one individual to another. Some don't think a game deserves 60 bucks and will download the game for free. I think publishers accepted this fate and took advantage of this: make a 4 hour campaign and an unlimited multiplayer mode, also just a small upgrade to the graphical engine if it's a sequel. It takes little effort and less money release the game in this form and later update it in the form of downloadable contents for which the same customers will gladly pay. Flawless marketing strategy. You'd think the gaming industry didn't get here because of piracy, but because we buy every crappy game that gets released. There's nothing more false. Why wouldn't you make a better product if your previous product sold like hot bread? How many of you heard of City Interactive and how many of you that heard of them actually bought and played a game from them? How many even bothered to download a pirated copy of their games? Those are bad games.
Publishers prefer consoles because of their native protection, although second-hand games has become an issue as well. As you can see, every sold game counts. Console games are expensive, while PC games are cheaper. Even bad porting seems like a marketing strategy. Why buy a bad PC port of GTA IV at $49.99, when you can buy the real thang for $60?
We can't all buy games that come out in a month, some even get released the same week, but that's the beauty of it. I've made a list of games that I have to buy. I had to leave behind a lot of good games for other and of course I'm behind in some areas in contrast to the GameSpot staff and most of you guys, but I'll get there. In fact, now that I think of it, I have a lot of games that I've barely touched. So I leave you guys with a few questions: is it worth buying a game? isn't it great playing a deathmatch without cheaters? isn't it great playing online? aren't Steam achievements incredibly awesome?
This...this blog is pure GREATNESS!
WOW! Nice blog man! Enjoyed reading it 100%!
Now to answer your questions: Yes, I have heard of City Interactive! ; Yes, their games are crap maybe except Sniper:Ghost Warrior which is decent ; I don't download games ,but I know about their huge amount of same crap games they release with a different skin and to say the least , not even a hacker would download that shit! ; Yes, it's more than worth buying a game , I have some games that I've bought more than 2 times , to name one : Torchlight ( Both physical and Steam version) , I also have games which I purchased for multiple Platforms : The Saboteur ( for both PS3 and PC) , so overall it's more than worth buying the games you enjoy! ; I hate cheaters , so it's fun when playing without cheaters! ; Yes , it's nice playing online , however I'd like the SP of the game to be worth it. ; Steam achievements are indeed awesome , they finally thought of adding achievements to the PC!
@Darnasian Wow! Thanks for your wonderfull reaction to my post!
I've forgot to mention somewhere that publishers should be much more interested in offering a great demo to their game, not just a simple tutorial race of 2 or 3 minutes with a subtitle that sais "this is not the final product". Well, heck, what the hell am I wasting my time with then? And Bethesda is one of the most rejecting publishers to this demo idea. They shouldn't just let customers reaction to subjective reviews or gameplay footage on youtube. One could simply love a game and not know it.