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1Oct 12

where's my cookie?achievement


About a month or so ago, I had settled down for an evening of fun with a solo run of Borderlands (PC). And let me tell you, FPS Doug would have been proud: BOOM, headshot...BOOM, headshot...... BOOM, HEADSHOT!!! Running through the world with my sniper rifle and an enemy in my sights (I might have run faster holding a knife, but that's beside the point), eviscerating bandits left and right. While racking up my kill count, I decided I should probably continue on with the story. Pulling up my HUD revealed that I had a new mission on the Trash Coast. Not having been there yet, it sounded pleasant enough, so I checked my map and proceeded onward. I clicked on the transition point between zones, and once the new zone loaded, I got the "Achievement Unlocked: Discovered Trash Coast" pop up from Steam letting me know that I had, well, achieved something, and that I apparently should be applauded, recieve a medal and have this accomplishment posted on my page for all to see. Because, you know, the loading page saying "Trash Coast" wasn't enough to let me know I had, quite literally, arrived.

heashot from theoddnsimple.blogspot.com

But what about my headshots? My eviscerations of the enemy, my smooth crit skills and melee face stabs? What do they all mean when mixed with these lackluster, "I played the story, yay!" achievements? Mixing skill-based achievements with story-based achievements waters down the sense of accomplishment for all achievements across the board.

Instant gratification is the way of the world these days. People want what they want now, not later, and they want to be acknowledged now, not later. This has become abundantly apparent through the take off of various technologies like texting and email, along with social networking "look at me" sites who shall remain nameless at this time (but you know who you are!) putting information at the hands of consumers when they want it, along with instant validation and attention. Gamers are no exception and also want gratification and acknowledgement from their fellow gamers, and this is taken into account by developers via in-game achievements.

The idea behind achievements is two fold: one, it gives the gamer gratification that they did something cool in game and gives them their own gold star, and two, it is usually combined with some live service where the achievement is posted for friends of the gamer to see and be oohed and ahhed at. Every gamer will internally utilize this differently, while some will simply enjoy obtaining a large number of achievements, others are more concerned with the kinds of achievements.

When you actually start looking at the achievements for many games, though, you start seeing that a lot of them are based on simply passing a part of the game which you are required to do in order to finish said game, like beating a boss or "discovering" a new map area that you would have to go to in order to proceed with the story...to finish the game, which I call story-based achievements (this includes game-based objectives you would have to try hard not to accomplish like buying a few items and such), and feel more like place markers to tell your friends where you are in the story rather than an actual achievement. Then there are the achievements that acknowledge the gamer for doing something that was not required to progress the game, such as killing enemies in a certain way or completing auxiliary or little-known side quests, which I call skill-based achievements.

Take Borderlands 2 as an example: of the 50 or achievements listed in a search, about half of them are story-based, which means only half of them are skill-based. I believe the reason behind this is to give the gamer instant gratification and a pat on the back because that's what most people want. But getting pop ups showing achievements where about half of them are relatively meaningless really waters down the sense of accomplishment for getting that X number of headshots, or defeating so-and-so without any teammates receiving damage. And the number of story-based achievements feels like it's getting worse. When I look at my trophies (analogous to achievements) for Star Ocean: Till the End of Time, I feel like I've accomplished something with most of my trophies, so when a pop up shows me I got something, I'm actually excited, and it's something I might actually care for someone else to see.

Star Ocean TtEoT Trophies

Sadly, a certain sense of accomplishment has been lost with today's achievements. Today, everyone must win and feel good about themselves to the point where achievement no longer feels so individual. We don't need "no gamer left behind", and while it's good to have a few achievements for everyone, it would feel more like an achievement if there weren't so many of these "I played the story, yay!" achievements out there. I'd like to once again be really proud to show my achievements off without having to wade through the bile.

In short? I don't need another cookie to feel good about myself as a gamer.

12 comments
zoxdj
zoxdj

I agree to some extent. Maybe you should try Dark Souls. Most of it's achievements are story based but let me tell you that you would feel awesome to get most of them because the game is really a gamerkiller.

The other thing that I just remembered is that old JRPGs for PSX should have had an achievement system, or maybe not, I got  probably 99.9% out of most of them and the best thing was that I could brag and show my close friends what I got or what I accomplished in that particular game itself during the gameplay and playthrough and not just a trophy or achievement that sits quietly in my collection. Oh, the good ol' days...

Anyway, good to see you blogging again. Have fun gaming.

GodModeEnabled
GodModeEnabled

But I like cookie :(

zyxe
zyxe

 @GodModeEnabled then bake some! my friend and i were wondering why they call them cookies anyway when you don't cook them... so we are going to open up a cookie bakery called "wicked awesome bakies" :D

ZanarkandTidus
ZanarkandTidus

When I play RPGS I like lots of story based trophies because they're often longer games and involve going through dungeons and using strategy or doing lots of grinding(especially in JRPGs)to beat bosses.But I think shooters need more skill based trophies because they're often shorter games so they need challenging trophies otherwise everyone would be plattinuming every shooter.Personally,I also like JRPGs giving trophies for completing sidequests to reward you for exploration :)

Smokescreened84
Smokescreened84 like.author.displayName 1 Like

Most people these days are too impatient to unlock achievements that require some effort, they just want quick achievements and a quick 1000 points, or more and then brag about it.

 

Some games require effort to unlock achievements, but those are increasingly few and far between.

GAMECAMILLER
GAMECAMILLER like.author.displayName 1 Like

In the video game world of "achievments," the achievement has been lost. :(

iowastate
iowastate like.author.displayName 1 Like

the game with the highest number of worthless achievements is World of Warcraft - you get a cookie for everything in that game which really - the longer it has been out the bigger a mess it has become

driton
driton like.author.displayName 1 Like

Achievements are a kind of inspiration to complete a quest or level or the whole game; sometimes they are quite easy to get and sometimes you have to sweat a lot in order to gem them. Are they worth it? Well, I think they are.

wavey_gravey
wavey_gravey like.author.displayName 1 Like

Interesting.  Is achievements the subject of of something at the moment?  There appears to be a lot of blogs cropping up about them.

 

I am in two mind about achievements.  In some ways they have been good for me, they have made me complete far more games that I have usually been bothered to do.  When I think about my PS2 days, I had piles of games I started and never finished, this gen, I have completed loads of games and that is good for me in terms of me not having wasted my money.  For me, they are a good guideline as to whether I have got my money's worth from a game.  (I hope that makes sense).

 

On the other hand though, I have been through a period of obsessing about them and they started to diminish my enjoyment of a game because I was playing it in a certain way for a certain achievement - a way that I wasn't comfortable with.  I feel like I have moved on from this now and I feel much more relaxed about them.  I do know people on my Xbox friend's list who live for achievements and will buy a game and burn through it just to increase their score by another 1000 points.  Sadly, that attitude makes the whole process a little soulless to me.

zyxe
zyxe

 @wavey_gravey i get what you're saying, i find myself getting sucked into the same rut sometimes. i DO like achievements, i just wish the majority were actually cool.

 

and yes, this blog is a submission for the community project known as "chalk talk", where there is a different topic weekly and users submit blogs to be featured. i actually felt strongly about this, so it's my first submission (i did like the idea of writing about violence in video games, but i had too much work while it was active). you can find chalk talk at the gamespot competitions & activities forum. if you haven't checked it out (for some reason i feel like you have not sure why?), you should because you are a good blog writer :)

wavey_gravey
wavey_gravey

 @zyxe Ah yes, Chalk Talk.  I have heard of it, although I will admit to never checking it out.  I might do that, although I never seem to have anything to say on the topics until they have been and gone.  I need time to mull I guess.

 

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