Wipeout 2048 Interview With Michael Humphrey
For the final episode of Season 2, Cam investigates the possibility of levitating speed racers à la WipEout!Posted Dec 3, 2012 | 9:37 | 22,840 Views
Guy brings you the latest batch of GTAV shots, claims from Ubisoft's CEO that 95 per cent of its PC players are pirates, and the sad news that Wipeout developer Studio Liverpool has been shuttered.Posted Aug 23, 2012 | 3:57 | 12,017 Views
Better late than never: here's the launch trailer for Wipeout 2048 that was just released.Posted Mar 1, 2012 | 1:28 | 1,491 Views
Danny takes a look at the history of handheld games consoles and ponders their future, considering the meteoric rise of smartphone gaming.Posted Feb 23, 2012 | 11:15 | 59,768 Views
On today's show, Cam brings you a roundup from the PS Vita launch, and there's news that Konami is hiring new talent for the next Metal Gear.Posted Feb 22, 2012 | 4:16 | 9,391 Views
- Feb 23, 2012
GameSpot Asia's Jonathan Toyad speaks to senior designer Michael Humphrey about developing for the PS Vita, the criticisms and strengths of the franchise, new Wipeout titles, and tips for beginners!
I'd buy a Vita, I'm tired of smartphone games that are so silly and waste my time. I tried out a Vita in the store with the Drake game, simply awesome and very near the PS3 experience. However; I do have to eat and clothe my children, so I'm not getting a Vita anytime soon (well until I collect enough bottles and cans from dumpster diving expeditions to afford it - lol)
if the loading times are fixed, then the game is now perfect. It's right now the only racing game with online multiplayer on the Vita, and if I buy a Vita this fall, and there's some good chance I will, then it's on my list.
THE CURRENT top games on metacritic>games page are all handheld games: VITA, 3DS, iOS.... fate is shifting...
This game deserves a lot more credit than it is given in a lot of reviews. People would be upset if they revamped the wipeout experience and I think the devs did a good job of avoiding this while keeping the experience fresh. Relatively subtle changes such as splitting weapon pads into two types and differentiating how the weapons like rockets work between classes of vehicles help center races around combat. "Skill paths" are also immensely rewarding to those who master them, especially on more difficult tracks like sol which mostly lack guard rails to bounce off of. This game is the most thrilling portable experience I have ever had. Now just back it up with some free dlc like in the psp games and I'm set and waiting to buy the next wipeout game!
If a launch title looks this good, I can't imagine how good the games will look like in a few years. Awesome stuff.