BioShock 2 Exclusive Impressions - First Look

We head back to Rapture with 2K Marin for the exclusive first preview of the sequel to BioShock.

How do you follow up the critical, commercial, and artistic success of 2007's BioShock? The narrative-driven shooter was one of those rare games that managed to balance art style, and gameplay into a cohesive package. The game's commercial success for 2K and the fans' demand for more pretty much guaranteed a sequel of some kind. So, as you can probably imagine, we've been curious to find out what's going on with the sequel, which is being developed by 2K Marin, a newly minted studio in the 2K stable created specifically to work on the game. Since Marin is just a stone's throw from GameSpot's home office, we stopped by the new studio to get a look at the game and chat with the team about its work on one of the most anticipated sequels of 2009. Please be advised that this preview may contain story spoilers.

In case you missed the original BioShock, the game was a moody, atmospheric shooter in which you played as Jack, a hapless individual who finds himself exploring the undersea city of Rapture--a place that sounded great in theory, yet took a turn for the worse after a seemingly random series of unfortunate events. The once-glorious city was founded by business mogul Andrew Ryan in the hopes of creating the perfect society. Sadly, these lofty ideals were no match for basic human nature, and a civil war between two factions left the city a twisted and ruined version of what it was once intended to be. Instead of being a bustling borough full of shiny, happy people, Rapture became a bleak and dangerous world forever altered by Ryan's genetic experimentation, populated by hostile mutants known as "splicers," genetic collectors known as "little sisters," and the gigantic metal monsters known as "big daddies." Another key aspect of the game was that it had a fairly self-contained story that ended pretty definitively. This posed a challenge for 2K Marin, but the studio has taken the world of BioShock and used it to tell a whole new story.

BioShock 2 is set roughly 10 years after the events in the first game and tiptoes around the various possible endings in BioShock. You play as a prototype big daddy freed from his conditioning by everyone's favorite meddling scientist, Dr. Tenenbaum. The creator of the little sisters has come back to Rapture out of a sense of responsibility for a recent wave of kidnappings. It seems that young girls are being kidnapped by a mysterious creature, a "big sister," and being taken under the sea. While the specifics of the story are still being kept under wraps, Tenenbaum clearly has some knowledge of what's happening and feels responsible. (And let's face it, the lady's a little screwed up in the head, so it wouldn't surprise us if she were at least partially to blame.)

From what we understand, Tenenbaum seems mainly involved with one little sister in particular. It seems that this new big sister might have been one of the original little sisters who were freed by Tenenbaum or Jack at the end of the first game--but who didn't really cope too well on the outside. For reasons that aren't clear, she returned to Rapture and, as a result of some undisclosed process, became the big sister. (And yes, it's safe to say that this creature is also pretty screwed up--spending most of your young life in the ruines of Rapture, harvesting the genetic substance known as "ADAM" will do that to you). Following her transformation, she apparently began heading out and started kidnapping girls. Again, the BioShock 2 team remained cagey about the exact story details but did let slip that the big sister may be working with--or for--a potentially important and powerful enemy character and that this important character may not even be the big bad boss of the game. At the start of the game, your role is as Tenenbaum's champion. The doctor tasks you with helping her free the little sisters who have been converted, as well as with stopping the big sister.

Our demo of the game, titled "Hunting the Big Sister," helped set up this part of the story. We began with Tenenbaum rousing us to consciousness via radio. This time around, your character's identity is made clear, as you see your character's reflection in a pool of water. However, you won't be a typical, off-the-shelf kind of big daddy. Those that played the original BioShock will remember the big daddies as lumbering powerhouses. But apparently big daddies were much faster and more versatile back in the day.

Tenenbaum's chatter is big on tough love and urges the newly awakened big daddy (that's you) to get going. We were able to see the behemoth start walking, much more quickly than the big daddies from the original game, and use his drill (which can be charged up to deal extra damage). But it was much more interesting to see the big daddy use firearms and plasmids. Apparently, before the design of the big daddy was finalized to the models in the original BioShock, these guys could pretty much do it all. We watched our boy as he lumbered around a new section of Rapture, and the team pointed out that the original game let you check out only a small part of the massive ruined metropolis.

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626 Comments

  • unrstone

    Posted Feb 7, 2010 10:51 pm GMT

    I fap to big sisters

  • kikosurf99

    Posted Feb 5, 2010 2:14 pm GMT

    I LOVE THE GAME

  • pcgamer06

    Posted Feb 3, 2010 11:29 am GMT

    "Remember splicers? The insane homicidal mutants? They're crazier now. And more homicidal." why did they write this on the Big Sister's picture

  • Cybrian

    Posted Nov 24, 2009 10:01 pm GMT

    Didn't think they could extend the trip. Will be interested to see result. Art should be wicked.

  • gimousis

    Posted Nov 24, 2009 9:08 am GMT

    There are 2 typos in this preview, at the start of line 7, page one, under the picture which is bellow the video, it says "ruines" instead of ruins and at the 5th line under the picture which is bellow the video in 2nd page, it says "slicer" not splicer. It was a very good preview though!

  • pixel_freak

    Posted Nov 7, 2009 2:44 pm GMT

    Bioshock 1 is the BEST FPS EVER!
    Bioshock 2 (un-necessary screaming!)

  • 02050muh

    Posted Sep 10, 2009 10:17 am GMT

    definitely gonna have it first hand!!!!

  • cillianbyrne

    Posted Aug 11, 2009 6:19 pm GMT

    http://www.imdb.com/title/tt1230526/fullcredits#cast

  • OB-47

    Posted Jul 30, 2009 8:43 pm GMT

    The deep blue screenshot looks REAL!

  • OOspeedy

    Posted Jun 25, 2009 1:31 pm GMT

    weird game ..looks coolB)

  • Xpogi

    Posted May 30, 2009 2:50 am GMT

    i just can't wait for this one,, looks amazing

  • Alex1029

    Posted May 28, 2009 9:26 am GMT

    Can't wait. This game looks like it will be as epic as the original.

  • devilgonnatempt

    Posted May 25, 2009 10:04 am GMT

    i cant wait for this! the 1st bioshock was a perfect FPS with style, soul and a genuine care in design. i hope Bioshock 2 does the same.

  • E-i-N-e

    Posted May 22, 2009 12:49 am GMT

    The first Bioshock was absolutely amazing. It had a great unique storyline, great graphics and plenty of violence and action. I can't wait to see what Bioshock has installed for us, It is a no-brainer im buying it the day it comes out.

  • Fireinthelol

    Posted May 20, 2009 10:49 pm GMT

    @SoberWarock The game is meant to be set in the mid '90's...so probably not.

    I'm a fanboy of Bioshock. This WILL be good and I feel like pre-ordering.

  • SoberWarock

    Posted May 20, 2009 2:04 am GMT

    After 10 years wouldn't you think people from outside of Rapture found out about that place by now?

  • pocket-dragon

    Posted May 17, 2009 1:46 pm GMT

    This looks...INCREDIBLE *drools on keyyboard*

  • Patous

    Posted May 14, 2009 7:56 am GMT

    This is going to be awesome.

  • sarahxox

    Posted May 13, 2009 7:42 am GMT

    so excited to see what they do with the story in this one...

  • Doolz2024

    Posted May 8, 2009 10:13 am GMT

    tbh, i'm not looking forward to playing as a big daddy in B2.

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