Shadowrun Q&A - Magical Races, Abilities, and Technology

Mitch Gitelman, the studio manager of FASA Studios, discusses Shadowrun's mix of magic and technology.

While Shadowrun is being designed to be an intense multiplayer action game along the lines of Counter-Strike, the developers at FASA Studio have built advanced artificial intelligence for the computer-controlled bots in the game. That's important, because those bots can teach you a thing or two about what's possible in Shadowrun. And you'll do more than simply run around and shoot your enemies. Since the game is set in a world that features both magic and technology, you'll gain abilities that let you see through walls to find where someone is hiding, magically grow trees of life that can heal anyone standing next to them, resurrect the dead, and more. To find out more, we caught up with FASA Studio manager Mitch Gitelman. The game ships for the Xbox 360 and PC later this year.

GameSpot: Tell us a bit more about the single-player portion of Shadowrun. As we understand it, single-player is mainly a series of interactive tutorials, though these are supposed to be more "advanced" than most tutorials?

Mitch Gitelman: There are a lot of new and innovative gameplay features in Shadowrun, and we've put a lot of time and effort into ensuring that players get familiar with them and can experiment before going online. Each training chapter will show you how to use a set of abilities, give you an idea of why the abilities will be useful/cool in combat, and then give you the opportunity to try them in a bot skirmish. You can replay each training chapter and play the skirmishes again and again until you're a master.

GS: How good are the bots? Do they know how to use all the powers and abilities in the game properly? How tough are they?

MG: Our bots kick a**. I don't mean they'll kick your a**, unless you raise their challenge level. I just mean that they really play Shadowrun and are fun to have in a game, either on your team or on the enemy's.

In most first-person shooters, bots can run, jump, fire their weapon, throw a grenade, and run some more. In Shadowrun, our bots use all the tech and magic that you can use. They glide over the battlefield, teleport through walls, play offense and defense, pick up dropped weapons--the works. In fact, playing with our bots is very educational. In Tony Hawk skateboarding games, there are "trick lines" that people discover that allow them to go from trick to trick to trick in an unbroken line. Part of the fun of the game is discovering those lines. Something similar exists in Shadowrun.

For example, on one of our maps, I couldn't understand how one of our designers was always able to catch me unaware and get a clean kill from behind with his katana. So I decided to practice at home using bots. I played on the RNA Global Corp. team with a bunch of bots and watched what they did. One of the bots ran to a corner of a building that I never gave much thought to. He jumped in the air and then hit his glider, continuing his movement up and forward, and at the apogee he teleported through the wall. I had no idea where the heck he was going, but I followed. It turned out that on the other side of that wall, high in the air, there was a catwalk that extended the length of the building. I had seen it a million times but it never registered with me that I could use it. I followed the bot along the catwalk and through a wall to the place where I always got cut from behind.

GS: Do the bots integrate into the multiplayer game at all? So, let's say you're short of players and want the AI to handle the empty slots, or if someone suddenly leaves, will the game substitute a bot to fill the hole?

MG: Yes and yes. It's cool.

GS: We've discussed previously the wild and dynamic nature of the gameplay. So let's talk about team tactics. How important is team play, and how do you facilitate it through the game?

MG: There's no doubt about it: Shadowrun is wild. It's even fun to watch after you've died. I end up screaming and jumping around just as much watching my friends play as when I'm playing myself. It's never exactly the same experience twice, and I've been playing it for three years. Even though a lot of people have played the beta, we still don't know all the combinations and tactics you can do in the game.

You can have the time of your life and "cowboy" solo around the map trying to get a high number of kills, but if you want to win at Shadowrun, you play as a team. Coordinated teams dominate rogue teams. FASA plays together so often that we call out "plays" like, "You three go ladder-side and make some noise. I'll take the artifact up front ramps for the sneaky jump. Jim, cover me from the sniper tower."

We reinforce team play in a number of ways that all have to do with what players care about: the in-game economy. Remember that Shadowrun is a round-based game, and you can buy weapons, magic, and tech between rounds to grow your character. So if you want to reward team play, you do it with money. You earn money for raising your friends from the dead. You earn it from healing them with your tree of life. You earn money by taking the risk to be the artifact runner. And everyone on your team is rewarded when the artifact is delivered successfully or the escape route is defended successfully.

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74 Comments

  • xxalucard66xx

    Posted May 29, 2007 11:07 am GMT

    The people on the consoles are going to get there ass handed to them. It's even been done on competitions, the mouse is just so much more precise. Also, dammit! Why does it have to be on Vista only?!

  • nabil1122

    Posted Apr 9, 2007 2:54 pm GMT

    I think i just might upgrade to vista for this, to kill controller ppl..should be fun..

  • SoulReaper99899

    Posted Mar 10, 2007 11:19 am GMT

    Man, Im just gonna buy an Xbox360 and not worry about Vista and buying $500 worth of hardware every month. Hopefully a lot of the new games will come out on next-gen consoles as apposed to vista and stuff. and ROMVS you need Vista I believe, but not DX10, so the system-requirements are somewhat low compared to what other games are going to be over the next year.

  • Virus2k6

    Posted Mar 7, 2007 12:06 pm GMT

    Ohh this game is going to be gr8 + the DirectX 10 graphics...

  • reckeweg

    Posted Mar 1, 2007 10:02 am GMT

    Now this seems absolutely cool. The whole cross platform thing is going to be very interesting to see how it plays out. A whole new conflict will arise.

  • HellsKing

    Posted Feb 27, 2007 9:43 am GMT

    haha! YES, i will buy this too! I also must show those console fools a thing or two!

  • Da-Chicken

    Posted Feb 22, 2007 8:57 pm GMT

    Now, if only this were a REAL Shadowrun game...

  • Kholdstare_fire

    Posted Feb 21, 2007 1:38 pm GMT

    I love teamplay, sounds good. Plus it'll be over for console users, mouse and keyboard is so much better.

  • Goliathvv

    Posted Feb 21, 2007 11:10 am GMT

    Looks interesting... But this game has a big sign attached to it: UPGRADE, and I like that word!

  • ROMVS

    Posted Feb 21, 2007 9:28 am GMT

    For those wondering about Vista, they said they are not incorporating DX10 into the game so they want you to have the minimum requirements for Vista but I don't believe you actually need Vista to play this game. Someone confirm this please.

  • meatburglar

    Posted Feb 21, 2007 6:18 am GMT

    Microsoft really seems to be boning the consumer here for no good reason.

    *Requires* Windows Vista to play on a PC, but *has no plans to use* the single biggest graphical/multimedia feature of the system, DX10.

    What.. is the Aero interface somehow essential to starting the game? DRM concerns?

    I call shenanigans. I am, btw, a longtime fan of the Shadowrun series, and was waiting for years for this license to come out of retirement. So, I'm not just hating on this decision because i have an axe to grind. Just seems like an arbitrary decision to make to push a new platform on PC that isnt yet necessary for this title.

  • vlegaspi

    Posted Feb 20, 2007 10:30 pm GMT

    i was hoping it'd be an RPG like the old Genesis version...

  • dnathug

    Posted Feb 20, 2007 7:59 pm GMT

    Looking good, can't wait and I should pre order this.

  • focalpoint

    Posted Feb 20, 2007 4:05 pm GMT

    this game looks like it could be the sh!zz if it is, i could see myself quitting cs:source for it. will be playing it on pc...obviously.

  • rykh

    Posted Feb 20, 2007 7:24 am GMT

    I hope this game is good, because it has some potential.

  • BLACKNESS-NSH

    Posted Feb 19, 2007 10:31 pm GMT

    This is going to be Awesome!

  • RedKunin

    Posted Feb 19, 2007 6:57 pm GMT

    Yeah i was one of the people on here defending the glory that Shadowrun is going to unveil and i didnt get to see what those sniveling newbs and fanboys were going to say to me next...................
    This game is going to be sick and i have already preordered it and am counting down the days until june 1st......................

  • midn8t

    Posted Feb 19, 2007 9:31 am GMT

    there was, 13 pages of messages on here.
    comments actully, of people who played a demo or people who worked on game and about game it seems alot of them where not good remarks about this game, which is funny senes they all have been deleted on here.
    so it seems that gamespot covered up by deleting the comments that people have posted on here about this game.

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