DiRT Online Multiplayer Hands-On

We take part in a special preview test to find out just how Codemasters' off-road racer handles on Xbox Live.

We already have a pretty good idea how the single-player side of the latest incarnation of the Colin McRae series is going to pan out, but one big piece of the puzzle seemed to be missing--competitive online action. Instead of having you race alongside other people, DiRT compares race times, albeit race times from others driving the same bit of road as you, at the same time.

While reaction to this decision has been mixed, Codemasters is still confident that it will provide a compelling, exciting experience, and so we jumped into a specially arranged preview test session to learn more.

The basic options for playing on Xbox Live are similar to those in many other competitive games. You can jump straight into the racing options or check out the online leaderboards, which detail the fastest lap or stage times, as well as global rankings. Your overall position in the latter list is dictated by the TrueSkill method that many Xbox Live games use, which gives you an overall number based on how you perform against others, relative to your own score.

To affect that rating you need to take part in ranked events, although you can choose to take part in unranked player races and private sessions as well. Once you decide on your settings, you're placed into a session which can include up to 99 other racers, and voting then takes place on which track will be contested. A 60-second countdown begins, and at the end of that time the most popular venue is selected and the race environment begins to load. Voting is simply a case of choosing one venue from a selection of six or seven, or if nobody votes then a track will be selected at random. In the series of games that we played there seemed to be a fairly consistent selection of tracks, although at this point we're not sure exactly how many of the game's tracks can feed into that vote and how often they vary.

From there it's straight into the race and the countdown to the green light. You're racing point-to-point stages, rather than circuits, and like in the offline game, this is done without anybody else around you--not even ghost cars. The progress of the other drivers can be followed in two ways. In the top right of the screen is your position indicator, which displays who is leading and which drivers are directly ahead of or behind your time. Then, running down the left-hand side is a progress indicator showing you how far through the stage you are. Your car is represented by a big triangle, while other drivers are represented by small triangle icons. As you pass the split timing points, you'll also get an indication of how far behind the leader you are.

While this information sounds a little sterile in comparison to the bump and grind of side-by-side action, it can be pretty intense. The nature of these stages means that you'll need maximum concentration to do well, and taking your eye from the road even for a second, to check out your opposition's progress for instance, is a dangerous temptation. If the race is close, the pressure to get that little bit extra out of your car is high, and because you can't see the actual ontrack line that anybody else is taking, you don't know with any certainty how fast they're going or whether or not they might be about to crash. A big positive side effect to this system was that, in our test at least, there was no lag or loss of frame rate, which is important for a style of racing that demands such a high level of precision.

Once the race leader has completed the stage, everybody else has around 30 seconds to get to the finish line, and then it's back to the session's lobby. Points are awarded based on how many other drivers you beat, and they're carried over from race to race. Though the points don't mean anything outside of that specific lobby, and once you leave your tally is erased, it's a pretty good way of keeping track of everybody's performance over a series of events.

After the results are in, you can use a little text chat add-on in that lobby, which lets you select, by angling the left analogue stick, one of eight initial message subject headings, such as "hello," "voting," or "happy," and then select a phrase relating to that heading. It's a basic method of communication, but it's quick and easy to use and should enable brief gloating, or despair, in a more manageable way than 100 voices all competing for attention at once.

How this system will stand up to the stresses of a larger number of players than took part in our test remains to be seen, but for now it's an interesting alternative to what most people might have expected to see. We'll bring you a full review of DiRT nearer release time.

85 Comments

  • armchair_tacito

    Posted Jun 7, 2007 12:46 am GMT

    Demo is cool and music rocks. Every time I hear it I then play the demo.

  • mikemac333

    Posted Jun 6, 2007 11:30 am GMT

    Demo is cool and the music rocks, Ray Mears comes into my living room eveytime he hears it and makes a fire out of nothing and cooks Steve Irwin on it....weird....I'm buying it for sure!

  • gorillabiscuit

    Posted Jun 3, 2007 2:24 pm GMT

    Demo is cool and the music rocks, Abraham Lincoln comes back from the dead and we do the conga every time he hears it.........I'm buying it for sure.......

  • KBFTodd

    Posted May 29, 2007 10:55 pm GMT

    Demo is cool and music rocks my GF gives me a lap dance everytime she hears it..........I'm buyin' for sure

  • DuMichAuch64

    Posted May 29, 2007 1:00 am GMT

    Sounds good.

  • Hell_Breed

    Posted May 23, 2007 8:14 am GMT

    Yes it is a Rally sim and the on line sounds very interesting and more realistic. BUT, there is no reason that they could not add the option to host an online game with limited number of cars for those that want to enjoy the game with others or their friends. There are much more casual racers than sim racers out there and they need to address both sides. Even if this games does well, and I'm sure it will, it could do much better in sales if they had that option.

  • Albanian_Killa

    Posted May 13, 2007 4:00 pm GMT

    Well, I'm a PLAYSTATION 3 owner only. I was going to hold off buying MotorStorm because I was going to wait for DiRT because I just fell in love with it's First Person view where you can see the steering wheel. The graphics were also very good, so I was going to buy DiRT. I guess I'll buy MotorStorm though since DiRTs online is just Time Trials. I gotta say, that's not fun at all. You get a little lonely lol. Anyway, it sucks that they totally screwed the online because I was waiting for this game to come out, but now I'm not. Still sounds like a great game, but in racing games, I'm mostly focused in the online because that's where the fun's at.

  • Chainblast

    Posted May 13, 2007 3:48 am GMT

    Being a rally simulator I think the way they designed the online "multi-player" mode is probably the best way to have done it. As evident below, many people are not going to enjoy this kind of setup, but for rally fans this should be a dream come true.

    However for those looking for a more arcade style head-to-head competition with rally inspired cars and tracks then Sega Rally Revo is looking quite good. Plus there is always the inevitable Rallisport 3.

  • jello44

    Posted May 12, 2007 4:28 pm GMT

    segaraptor

    "In response to several, you do realize this is an actual rally game, right?! Rallisport, and as much as I love it, Sega Rally are not true rally games. Real rally is about beating the clock on a challenging stage! That's what it is. If you have a different idea of it, then it's wrong and you should be playing other games if you don't like racing the clock. If you've never played Colin McRae or WRC, then I suggest you pick one of those up. Colin McRae 04 is playable on 360, by the way, and it's only about $6 used. This is real rally. Not arcade racing with rally cars."


    Amen to this. It's obvious to me that some people have never watched a Rally event. There are never more than two cars on the track at the same time, because basically its not wide enough. Rally is all about driving skills and beating the clock, a real test of will and determination. I kinda expected the online to be this way, it is a sim-rally game after all.

  • bunnyman14

    Posted May 12, 2007 1:37 pm GMT

    Graphics do look good, the detail is great, but they look so gloomy, like GoW...why!? have u seen the Sega game, it's not as sharp but it soesn't have that gloomy overtone. I wanna be on edge when I'm racing not depressed, also hopefully the road deforms like Motorstorm and Sega rally.

    In any case I could be wrong 'bout the gloomy thing, actual gameplay always looks better compared to screenshots and captures.

    BTW Crystalcase 3d, actually racing ppl'd b more challenging (unless u have jackasses ramming you), did u ever play Rallisport Challenge 2 that game was nails and u could have solid collision and it was way funner that the outlined colored ghosts.

  • Mo0oH

    Posted May 11, 2007 8:01 am GMT

    graphics look awesome

  • sherif77

    Posted May 10, 2007 3:03 pm GMT

    No other players around you online is = to a boring game. Why go online than? They could have made this game like Motorstorm on the PS3, except this one would have had TONS of depth and replay value to it. To bad, maybe next year.

  • Crystall3d

    Posted May 9, 2007 10:44 pm GMT

    Go play burnout and stuff then, simulations dont deserve your five-minute interest!

  • NND1

    Posted May 9, 2007 12:50 pm GMT

    So what if it's "RALLY" Style it is still a video game and it would probably be a lot more exciting having a mode where you can race other people at the same time..... Very Dissapointing.... I was looking forward to this game too. It still looks HOT....

  • haesuse

    Posted May 9, 2007 11:57 am GMT

    yeah so apparently half of u reading this dont know what rally is. this online method is pretty much what rally racing would be. i like it
    the only other thing they could have done to make it closer to rally and also allow us to race at same time is to reduce the number of racers per group to lets say 16, and than let us start with time delay just like in real rally. however one thing i am concerned with here is the feel of competitivness. they need to get something better for player interaction. being that in essence its a sport game having a chance to talk, trash talk, discuss things with your "rivals" would give the game much more competitive feel. this way might be something like super rub-a-dub. check your scores online and if not happy, go again!

  • MogFromLeipzig

    Posted May 9, 2007 11:23 am GMT

    Mhm, I'm a little bit disappointed. Sure rally is not about crashing into other cars but since this is a game I would have expected that sort of fun. Racing against time should be an option for many players at the same time, but I really would appreciate to race against one opponent which is right there with me on one track.

  • segaraptor

    Posted May 9, 2007 7:57 am GMT

    In response to several, you do realize this is an actual rally game, right?! Rallisport, and as much as I love it, Sega Rally are not true rally games. Real rally is about beating the clock on a challenging stage! That's what it is. If you have a different idea of it, then it's wrong and you should be playing other games if you don't like racing the clock. If you've never played Colin McRae or WRC, then I suggest you pick one of those up. Colin McRae 04 is playable on 360, by the way, and it's only about $6 used. This is real rally. Not arcade racing with rally cars.

  • Spartanx23

    Posted May 8, 2007 11:06 pm GMT

    I was in, now I'm out! Even RallySport Challenge used Ghost races, and most importantly it had 4 player rally cross! It was sweet. This is next gen, and hopefully Sega Rally Revo does what needs to be done!
    BTW, where are you RallySport 3!!!!????

  • chuckyegg

    Posted May 8, 2007 5:00 pm GMT

    tragic. thats completely lame. v-rally on the ps1 was the best ever rally game! Why oh why they all seem to think we want to race against the clock is a total mystery. this is a huige put-off.....I thought this game was supposed to get us all back into the racing against each other action...less of a tedious rally sim, and a bit more head to head fun.

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