Kingdom Under Fire: Circle of Doom Q&A

Blueside Studios director Henry Lee talks to us about the next game in the popular Kingdom Under Fire series.

When Blueside Studios announced last year that the next games in its Kingdom Under Fire series would be an action-oriented role-playing game rather than a real-time strategy sequel, many fans were quick to express their disappointment on message boards and forums. Of course, very little was known about Kingdom Under Fire: Circle of Doom at that time, but with every new morsel of information that's released, it seems that more of the series' faithful are converted. Blueside Studios takes player feedback very seriously, as director Henry Lee explained to us during a recent interview.

GameSpot: How has development been going since the last time we saw the game?

Henry Lee: We're onto the final brushing-up/composition stage. It's almost literally evolving into a whole new, different game each day. Especially on the visual side, it's become a lot better than how it looked during the early phases.

GS: What did you think of user feedback to your announcement?

HL: Well, the most singular, prominent piece of feedback we received was, "Awww, why can't I command hordes of troops this time?" It was a bit of a shock to realize that there are so many people out there who still enjoy our previous games…more than we imagined, especially "Kingdom Under Fire: The Crusaders."

Although you don't get to control hordes of troops this time, the game will still keep you on your toes. This time, you will be controlling a single character (in the case of multiplayer mode, up to four players can form a party) who has to face hordes of enemies that rush in to pound you to death. And they will come at you from every possible angle--from the ground, the ceiling, underground. Some will even pop out of walls and shrubs to ambush you, while dozens of enemies will fire arrows and dodge in formations, cast different magic spells to hinder your attacks, and the melee types will rush in quickly to take you down. The massiveness of the previous KUF series is still there; it's just that this time, you will have to face that massiveness with only your own character. Multiplayer games will be a bit easier due to co-op, but it will still be a tough challenge. Oh, and did I mention that with the enemies, it's a fight until the death? They won't be giving up, so in other words, winner is last man standing, and it better be you.

GS: Has development been affected by the initial fan feedback?

HL: Since Kingdom Under Fire: Circle of Doom takes a detour from the KUF franchise's RTS roots, we are focusing on delivering a whole new gaming experience while maintaining the grand scale that has been our signature throughout the series. Of course, some of the fan feedback was much more suited for implementation to a massive RTS, so we decided to use them in our next title, (I'm not sure if I can officially announce its name yet, sorry), which will be a traditional KUF-style RTS. We're really excited by the fact that there has been so much great feedback and suggestions that made a huge impact not just on the development of Circle of Doom, but also on the development of our next title. As always, it's surprising how many innovative ideas the fans can deliver to us and how much of it really does get implemented. So keep on sending those suggestions!

GS: How much have the previous games influenced this one?

HL: Well, it is still a highly magical place, if not more so. Spell-like powers are abundant, and the main characters are all from the previous series (some go way back to the first KUF for the PC). Plus, the storyline for this game is a link from The Crusaders to the next KUF title. Many of the heroes that the fans have loved through the ages (pun intended) will come back--albeit in a slightly changed, different form. They're all trapped in the Dark Dimension, and all will have compelling reasons to return to the Age of Light, where the world of Bersia is about to face the most horrendous fate yet. And this will be directly linked to the next title's story arc and plot, of course. You will be able to play as previous favorites, including Celine the Elf Archer Queen (if you know who this is, you're probably one of the old-timer fans that we love), Kendal the Ecclesian Knight, and others. Players will finally get to know the inner turmoil and challenges that some of their favorite characters face.

GS: How has it been working on the 360 hardware? What benefits has it offered, which have helped the game evolve?

HL: I'm sure everyone working on the Xbox 360 hardware will agree; the Xbox 360 is a fantastic monster. It sometimes gives you headaches and sleepless nights when you try to explore some innovative things for performance. But it also has incredible features that make some parts of game development a walk in the park. We're using as much thread as possible for maximum performance this time, and it's been great--both in terms of game development and learning more about the Xbox 360.

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110 Comments

  • speed45823

    Posted Mar 1, 2008 2:50 am GMT

    Now this game is sorta like Ninety nine nights but with enhanced graphics. Theres really no quest. This game makes u just wanna kill things with a lot of button mashing.

  • nero374

    Posted Dec 27, 2007 1:36 pm GMT

    sound pretty cool i might get it

  • Dill-Man

    Posted Dec 20, 2007 12:50 pm GMT

    this is retarted, i loved the other kindom under fire games but now it seems more like another dumb dynasty warriors type game

  • matt_is_real420

    Posted Dec 19, 2007 3:05 pm GMT

    looks like a good game But.....you cannot control units of troops like the other kingdom under fire game for the xbox. You just control the main charter, with is a deal breaker for me, because the unit control aspect was why i loved the other one`s so much. Without the unit control, just be prepared for a typical hack 'n' slash with some weapon and armor upgrades.

  • Yokuz1166

    Posted Nov 5, 2007 1:34 pm GMT

    RPG's appeal to a bigger market, dunno if that influenced their decision to switch from an RTS. I really don't care either way, I just enjoy a good game.

  • klasco

    Posted Oct 9, 2007 2:38 am GMT

    I wanna RTS why why did you change...............WHY!?!

  • TriggerWolf

    Posted Sep 13, 2007 1:28 am GMT

    This games screen-shots speak for themselves, I'm sure this game will be worth every buck I drop on the stores counter...

  • Hydronox

    Posted Sep 3, 2007 1:37 am GMT

    Whatever you do; DON'T turn this game into GAUNTLET. Kingdom Under FIre deserves a more sophisticated system.

  • matheusclifton

    Posted Sep 2, 2007 5:39 am GMT

    its not an RTS like the first two? thats a disappointment. the first two were brilliant and famous for there large scale battles and stratagy. seems stupid to change the genre of the game now, with next gen tech at hand

  • azren89

    Posted Aug 20, 2007 7:11 pm GMT

    Can't wait to play it on my 360's.This game gonna kick my ass.....

  • CarnageScream

    Posted Jul 12, 2007 7:06 am GMT

    360 Hardware

  • freakykidd

    Posted Jul 2, 2007 4:47 am GMT

    Looks amazing. The two KUF games on Xbox where epic, so I'm pretty hopeful about this. And co-op multiplayer hack-and-slash RPG? Where do I sign up?

  • ObiKKa

    Posted Jun 30, 2007 9:33 am GMT

    The visuals looks exhilarating. Microsoft would have been proud of this game.

  • AJRiley

    Posted Jun 29, 2007 6:57 pm GMT

    Why change the genre of the game now? Especially with next gen available. The game's main attraction was its unique rts style and the amazing encounters the many units had to face. Sad, pretty sad indeed. It may turn out good, better yet, I hope it turns out great as an RPG; but it wont feel as a KUF game.

  • crazykage

    Posted Jun 29, 2007 3:53 pm GMT

    aaaaaaaaaa come on the KUF fans want a rst not rpg why did we move away from the great rst games

  • jehnubis121

    Posted Jun 28, 2007 9:08 pm GMT

    Bright move for the KUF series. The previous series were good, but they were hard to play, and they had horrible multi-player. I just hope this game does not turn out to be another useless "99 Nights" type of game though. Where you just slash over and over endlessly.

  • Kaihato

    Posted Jun 28, 2007 5:37 am GMT

    I lost all interest in this game when I read that there will be no competetive online mode. T_T

  • raaaw

    Posted Jun 28, 2007 3:39 am GMT

    This is the kind of Game the 360 needs! (Or at least i need!) Somthin me and a couple of mates can sit down and play!

    I agree with PECAX

  • PECAX

    Posted Jun 27, 2007 12:35 pm GMT

    please dont SREW UP¡¡¡

  • capitancahonas

    Posted Jun 27, 2007 11:56 am GMT

    "Laughin' like teenagers at a slumber party.." I want what he's on please!
    -with regards to COD (!!?) Henry and chums have a great track record with the series and this will def' be on my wanted list. His hint at an RTS follow up is all good too...

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