Skate 3 Hands-On Impressions

It's time to recruit some friends and build your own skateboard brand. Also, darkslides.

For the third installment in EA's Skate franchise, the development team at Black Box has shifted its focus toward the team aspects of the sport. If you're anything like us, the first thought that crossed your mind upon hearing this was the idea that skateboarding has always been more of an individual pursuit. And while that may be true for some skaters, it's not the case for everyone--especially the wildly successful ones. As a continuation of the story from Skate and Skate 2, the third game has you at the top of the sport, with nothing left to do but take the recognition you've amassed with your own talents to start a brand that you'll then build a team around.

Let's be clear: You're not exactly playing the role of a cutthroat capitalist who is out to set the world ablaze with the latest mass-produced shoe line. No, Skate hasn't turned into a business management simulator by any means. Rather, you'll be using the custom graphics tool introduced in Skate 2 to create a logo and then go out to recruit some skaters to ride for your company. This works both online and off. Online, you'll play through the entire career in four-player co-op as your team builds its recognition around the city throughout the course of various story challenges. The deeper into the story you get, the more you'll see your logo pop up around the city on T-shirts, skateboard decks, and eventually billboards. Offline, it works just the same--but instead of human friends or people you've recruited through Skate's community tools, you'll be able to craft a squad of AI skaters.

You'll also be able to take the team that you and your friends put together in the Career mode into some more traditional multiplayer modes. A number of new competitive multiplayer modes have been added that pit two squads of four against each other. We played a handful of these, but our favorite was the 1up mode that had the two teams taking turns trying to best each other's scores within a set time limit. The twist, though, is that as soon as one out of the four people bails, his or her team's round is over. More familiar events, such as downhill death races and own the lot, have been tweaked to allow for team-based scoring as well.

Just as Skate 2 introduced a new repertoire of tricks over the original, Skate 3 will offer players an expanded roster of moves. None are quite as hefty as the ability to get off your board and walk up a set of stairs, but there are a number of new tricks that should give fans of old-school skating a nice, big grin. One of these moves is the darkslide, which is basically an upside-down boardslide. Pulling one off is as easy as kick-flipping into a slide and then hitting the right bumper just as your board is halfway through its rotation so that you hold it in place to slide wheels up. Then you use the right stick to flip back out of it at the end and ride off in style.

Another new move is the underflip. In real life, the underflip is a subtle, highly technical trick where skaters do a kickflip or heelflip, but they reverse the rotation halfway through and send the board right back to where it started. In the game, it's done by flicking the analog stick just as you'd normally do for one of these flip tricks (say up and to the right for a kickflip), but you turn that into an underflip by quickly moving the stick in the opposite direction of what you just did while in midair. It's not the most bombastic trick in the game, but it looks slick nonetheless.

A few improvements have been made to your off-board walking abilities as well. For one, your skater's movement on foot looks much, much smoother than the jerky, awkward walking animations in Skate 2. You don't seem to get hung up on the smallest curbs and ledges, either, which is certainly welcome. When you're off the board, you can hit the Y button to automatically set down the tail of your board on the nearest ledge for a quick and easy drop-in move. Like the other moves, this new ability isn't the most revolutionary, but it makes for a fun and potential-filled addition to your existing bag of tricks. For anyone intimidated by all these new moves, Skate 3 will be the first in the series to offer difficulty levels and a more simplified control scheme (which is optional).

Some of the other various additions to the series include a skatepark builder that lets you build and share your own customized skate spot. There's also a new community system that makes it easy to keep track of rival teams and recruit new teammates, as well as an expanded Hall of Meat mode. But most exciting of all is the fact that the entire game is set in a brand-new city called Port Carverton rather than a modified version of the original game's setting as we saw in Skate 2. You can expect to see more coverage on Skate 3 leading up to the May 2010 release.

103 Comments

  • LITZYS

    Posted Nov 17, 2009 12:19 am GMT

    hey trotromiel

    i barely noticed the supposed innacuracy of skate 2, it is still a little easier to pull of the harder tricks, and that can u spell girl mission, i tried it so many times that i gave up and cheated, and i experienced the same thing being able ot easily pull off those tricks in skate. but really skate 2's still better ie, more tricks, sweet environment, and good visuals. i just hope skate 3 pulls out even more goods to make it worth the buy, all i really want is the world's biggest ramp/jump thats landable with some skill, then il be happy, but thanks to the new design ur own park feature, it looks like my dream will come true - heres hoping skate 3 will be as much of an improovement as skate 2 was

  • trotromiel

    Posted Nov 16, 2009 6:33 am GMT

    @LITZYS

    Dude, i played skate 2 first and then skate. In the Can you spell Girl? mission (where you play SKATE with carroll and koston) i spent like 3 days trying to pass that one, because it was impossible to nail tricks that required more effort (like flip varial, or hardflips). But then, i played skate 1, and in the S.K.A.T.E. missions, i've been able to nail hard tricks way easier than in skate 2. I was the same, but a different game. i dont suck at skate 2, but the stick movement recognition is less accurate in the second game. Anyways, the scond one has more tricks and a visual improvement which makes it awesome.

  • DemonChild5000

    Posted Nov 12, 2009 6:07 pm GMT

    Holy crap, all these new moves like the Darkslide and a Underflip, that games gonna be sick.

  • saibotobias

    Posted Nov 10, 2009 6:33 pm GMT

    Just what I was hoping for! A drop-in move and actual control while off the board is excactly what Skate 2 lacks. It's like Skate is to Tony Hawk what Saints Row is to GTA.

  • untzmaster1

    Posted Nov 10, 2009 5:10 pm GMT

    dude a darkside really thats gonna be crazy

  • PhysicsLCP Works for a game publisher or developer

    Posted Nov 10, 2009 12:30 pm GMT

    Sweet. I can't wait to play this.

  • RexDarr

    Posted Nov 9, 2009 9:25 pm GMT

    This game is going to be soo awesome! I have the first 2 and they both kick major ass.
    Skate is way better than Tony Hawk, they always know what to add to make the games way better instead of recycling old ideas to make them seem "fresh"

  • ACAClA

    Posted Nov 9, 2009 8:35 pm GMT

    pretty pumped about this

  • lions_rock_2008

    Posted Nov 9, 2009 5:47 pm GMT

    im glad they decided to take a step to the left with graphics on the skate sequels....

  • fu_q_2

    Posted Nov 9, 2009 5:22 pm GMT

    if they could sort out the on-foot movement then it'd be perfect! trying and failing to hop up on to the smallest ledge made me wanna throw the controller at the tv!

  • Dasim64

    Posted Nov 9, 2009 4:48 pm GMT

    How the hell does getting off the board in S2 make it more like the Tony Hawk games? How does it make it more unrealistic? You telling me you never step off your board in real life while you're out riding so you can get up somewhere to start riding? Being able to get off the board made it more realistic if anything and I thought it was a great addition to the game. I was no longer forced to roll my board through some ridiculous maneuver just to get to the top of a set of stairs.

  • MasT3quila

    Posted Nov 9, 2009 4:19 pm GMT

    wow i missed Skate 2 completely. Love yearly updates!

  • MyLameUsername

    Posted Nov 9, 2009 3:29 pm GMT

    This game's going to be sweet.

  • Czech895

    Posted Nov 9, 2009 6:06 am GMT

    I am excited about this even with MW2 around the corner

  • LITZYS

    Posted Nov 9, 2009 4:42 am GMT

    i loved skate, and skate 2, i disagree that sakte 2 was worse that skate, i loved the new features, and someone complained about soem tricks being to hard, well uv just got no skill, my thumbs were able to pull every trick off, maybe u just suck.
    but skate 3 looks even better, the ability to design ur own skate parks and team looks sooooooooooo sick, i will first make a group of metalheads and then make them all jump the world's biggest ramp and land it, racking up 30000 points for one trick, which in skate 2 iv only ever come to within about 6000 points fro one trick, (ie in the stadium) - sKATE 3 should be totally awsome and anyone who says otherwise should get the hell over it and go buy another game - bam!

  • LITZYS

    Posted Nov 9, 2009 4:42 am GMT

    i loved skate, and skate 2, i disagree that sakte 2 was worse that skate, i loved the new features, and someone complained about soem tricks being to hard, well uv just got no skill, my thumbs were able to pull every trick off, maybe u just suck.
    but skate 3 looks even better, the ability to design ur own skate parks and team looks sooooooooooo sick, i will first make a group of metalheads and then make them all jump the world's biggest ramp and land it, racking up 30000 points for one trick, which in skate 2 iv only ever come to within about 6000 points fro one trick, (ie in the stadium) - sKATE 3 should be totally awsome and anyone who says otherwise should get the hell over it and go buy another game - bam!

  • Birdfeed

    Posted Nov 9, 2009 1:36 am GMT

    I am def not going to hold my breath to see if this one is good. This game needs to change back to how it was in the first installment or it will lose the actual skaters as customers. I feel like they are trying to make it have an arcade feel to it like Tony Hawks games have. The realistic aspect of this game is why the players choose this game over Tony Hawks after all.

  • Racebannon_

    Posted Nov 8, 2009 10:59 pm GMT

    @ropumar

    I agree with you 100%. Couldn't have said it better.

    As a former skater of seven years, I do think Skate really revolutionized the skateboarding game with the first two installments, but it looks like it's about to start getting ridiculous.

  • Mikethechimp

    Posted Nov 8, 2009 10:38 pm GMT

    both guys in the video seemed shy or antisocial

  • Rusty_Bullet101

    Posted Nov 8, 2009 10:11 pm GMT

    I just hope it feels more realistic. I loved skate. because it just felt like riding a board. Skate 2 created a more Tony Hawk-feel mainly due to getting off the board, which I can't blame on the developers for doing. Hopefully they just refine this aspect and send it back towards skate. and further away from arcadey Tony Hawk games.

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