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ForumsXCOM: Enemy Unknown ForumHighest ranked x-com team?

Highest ranked x-com team?

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  • Oct 19, 2012 9:02 am GMT

    Anyone field(ed?) a squad with all colonels in it? Iīve yet to build up any squad with considerable force in it. Playing on normal only and i currently have made it without a single casualty, bonus. And without any reloads of a save. But if the sh*t hits the fan, and it probably will, i guess i will reload so i eventually can get to the end of the game. But come on, brag here!!

    Anyone field(ed?) a squad with all colonels in it? Iīve yet to build up any squad with considerable force in it. Playing on normal only and i currently have made it without a single casualty, bonus. And without any reloads of a save. But if the sh*t hits the fan, and it probably will, i guess i will reload so i eventually can get to the end of the game. But come on, brag here!! :)

  • Oct 19, 2012 9:47 am GMT

    Mine's best are still stuck in Major.... 

    But not bad, Sniper, Assault and Heavy classes....

    Mine's best are still stuck in Major.... 

    But not bad, Sniper, Assault and Heavy classes....

  • Oct 19, 2012 1:19 pm GMT
    Almost there - got 2 Heavies, 1 Sniper and 1 Assault at Colonel rank, just need to get my Captains to rank up a couple more times.

    My Support guys are going a bit slower but I guess that's the downside to being the medic - using a stimpack instead of a rifle stops you getting kills and XP. That and injuries keep knocking my best guys out of the main squad a few days at a time
    Almost there - got 2 Heavies, 1 Sniper and 1 Assault at Colonel rank, just need to get my Captains to rank up a couple more times. My Support guys are going a bit slower but I guess that's the downside to being the medic - using a stimpack instead of a rifle stops you getting kills and XP. That and injuries keep knocking my best guys out of the main squad a few days at a time
  • Oct 19, 2012 2:30 pm GMT

    My squad and game is going over expactations. One single loss and iīve done about 14 missions i believe. Two on major, several lieutanants and looking good. I just think i need that carpeous.. (spellcheck) armor on the next missions or someoneīs bound to get plugged in the near future.

    Game on!

    Edit: "get plugged" maybe isnīt the words for it, get shot, killed. Uhm, im swedish.

    Edited on Oct 19, 2012 2:33 pm GMT

    My squad and game is going over expactations. One single loss and iīve done about 14 missions i believe. Two on major, several lieutanants and looking good. I just think i need that carpeous.. (spellcheck) armor on the next missions or someoneīs bound to get plugged in the near future.

    Game on!

    Edit: "get plugged" maybe isnīt the words for it, get shot, killed. Uhm, im swedish.

  • Oct 20, 2012 1:44 am GMT

    I've got about 10 Col.'s But it is because once they get to Maj. or Col. I pull them out of circulation to make sure I have more than enough high ranks for much later in the game when it get really tough. I am trying to bring many more up to Maj, and Col. so I can send them in for psi-Ops testing. So far I have had one Assult trooper with Psi-Ops abilities, with mind control he is a deadly force.

    I did learn the hard way though not to invest in just one group of people.You have one bad mission and lose most of them, then you are left with a bunch of no-rank troops to try and carry on. It's best to save your best for big missions, or low level missions (ie Small Scouts or Escort Missions) in which you have a few rookies, a couple mid levels and your one best troop leading the way.

    And save your troops for reaching highest rank, then send them in for Psi-Ops testing. They are more likely to have abilities based on thier rank and will, I think. ( I believe this is more likely with the special officers training which increases all units will based on rank)

    I've got about 10 Col.'s But it is because once they get to Maj. or Col. I pull them out of circulation to make sure I have more than enough high ranks for much later in the game when it get really tough. I am trying to bring many more up to Maj, and Col. so I can send them in for psi-Ops testing. So far I have had one Assult trooper with Psi-Ops abilities, with mind control he is a deadly force.

    I did learn the hard way though not to invest in just one group of people.You have one bad mission and lose most of them, then you are left with a bunch of no-rank troops to try and carry on. It's best to save your best for big missions, or low level missions (ie Small Scouts or Escort Missions) in which you have a few rookies, a couple mid levels and your one best troop leading the way.

    And save your troops for reaching highest rank, then send them in for Psi-Ops testing. They are more likely to have abilities based on thier rank and will, I think. ( I believe this is more likely with the special officers training which increases all units will based on rank)

  • Oct 20, 2012 5:29 am GMT

    Almost there also. Got 3 of them already maxed out ( a heavy, a sniper and an assault) and 3 more just 1 step away.  It's not that hard in normal mode without Ironman.

    Almost there also. Got 3 of them already maxed out ( a heavy, a sniper and an assault) and 3 more just 1 step away.  It's not that hard in normal mode without Ironman.

  • Oct 21, 2012 4:52 am GMT

    I just finished the game with a squad of 6 colonels, some of which had been with me through the entire game, one had around 70 completed missions and 150-ish kills. I had 4 or so captains and majors in reserve for when my peeps got injured. Since I was playing on Ironman, losing a colonel would have been a real **** (I did lose 3 captains and a major though, two of wich where one-shotted at a ridonculous distance).

    *MINOR SPOILER*

    Even on normal, the game is pretty unforgiving when you make a mistake. My heart was thumping on the last mission as my squad almost wiped in the last room (although it was partly due to a bug). Dual Mind Control saved the day, and not a single soldier actually ended up biting the dirt. I think, that if you fail on the last mission, it's game over. That would've been kind of infuriating.

    Edited on Oct 21, 2012 4:52 am GMT

    I just finished the game with a squad of 6 colonels, some of which had been with me through the entire game, one had around 70 completed missions and 150-ish kills. I had 4 or so captains and majors in reserve for when my peeps got injured. Since I was playing on Ironman, losing a colonel would have been a real **** (I did lose 3 captains and a major though, two of wich where one-shotted at a ridonculous distance).

    *MINOR SPOILER*

    Even on normal, the game is pretty unforgiving when you make a mistake. My heart was thumping on the last mission as my squad almost wiped in the last room (although it was partly due to a bug). Dual Mind Control saved the day, and not a single soldier actually ended up biting the dirt. I think, that if you fail on the last mission, it's game over. That would've been kind of infuriating.

  • Nov 5, 2012 5:32 am GMT
    Team of 6 colonels , 5 with psi abilities
    Team of 6 colonels , 5 with psi abilities
  • Nov 5, 2012 10:24 am GMT
    I have a team of entirely max ranked soldiers. 3 of them are Psychic (max level). However...I don't take them all with me. I only take a full squad on very hard missions. I generally throw in two lower levels, so I can rank them up. Because of this I have enough max ranked officers to put together two full maxed out squads (helpful when some get injured and I have two missions very close to each other). It works really well...but you are extremely powerful. Literally you can mow through missions with a maxed out set of fighters (properly specced).
    I have a team of entirely max ranked soldiers. 3 of them are Psychic (max level). However...I don't take them all with me. I only take a full squad on very hard missions. I generally throw in two lower levels, so I can rank them up. Because of this I have enough max ranked officers to put together two full maxed out squads (helpful when some get injured and I have two missions very close to each other). It works really well...but you are extremely powerful. Literally you can mow through missions with a maxed out set of fighters (properly specced).
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