Second Wave makes it a whole 'nother game...
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Jan 17, 2013 3:42 am GMT
I finish the game on normal now looking to try my hand on classic. Can someone please explain this. Is it a good thing or bad?
Damage Roulette: Weapons have a wider range of damage.
GOOD/BAD?
New Economy: Randomized council member funding.
GOOD
Not Created Equally: Rookies will have random starting stats.
GOOD
Hidden Potential: As a soldier is promoted, stats increase randomly.
GOOD/BAD?
Red Fog: Combat wounds will degrade the soldier’s mission stats.
BAD
Absolutely Critical: A flanking shot guarantees a critical hit.
VERY GOOD
The Greater Good: Psionics can only be learned from interrogating a psionic alien. GOOD/BAD?
Marathon: The game takes considerably longer to complete.
GOOD/BAD?
Results Driven: A country offers less funding as its panic level increases.
BAD
High Stakes: Random rewards for stopping alien abductions.
GOOD
Diminishing Returns: Increased cost of satellite construction.
BAD
More Than Human: The psionic gift is extremely rare.
BAD
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I also wouldn't mind for a little blessing of the menageries myself.

Jan 17, 2013 9:55 am GMT
I was wondering if Damage Roulette and Absolutely Critical applied to enemies as well?
So if I turn them on, it affecting the entire game, not just my squad? Ergo, I could get blasted by a sectopod for 1 damage and when I'm flanked prepare to die?
Also, how exactly does the greater good work? You have to capture a sectoid commander before you can build the psi labs instead of killing one? Or to learn psi-abilities, I have to capture enemies with gifted soldiers instead of just using existing psi-abilities?
Jan 17, 2013 2:46 pm GMT
One more question...
Does using the Second Wave options disable trophies?
Jan 17, 2013 6:06 pm GMT
No, I cleared Classic using some of these options turned on. The trophy still popped after the end sequence.
Jan 18, 2013 9:11 am GMT
From: Rowde | #023I was wondering if Damage Roulette and Absolutely Critical applied to enemies as well?
It seems to, yes. I can't confirm 100%, but I've seen Chyssalids do 1 damage to civilians (yet still kill them despite having three health) when I think they usually do 5-8. Absolutely Critical does apply, yes.
So if I turn them on, it affecting the entire game, not just my squad? Ergo, I could get blasted by a sectopod for 1 damage and when I'm flanked prepare to die?
Probably not for
1 damage. It's just a wider range of damage, you might take...three?
Also, how exactly does the greater good work? You have to capture a sectoid commander before you can build the psi labs instead of killing one? Or to learn psi-abilities, I have to capture enemies with gifted soldiers instead of just using existing psi-abilities?
You have to capture and interrogate a live Sectoid Commander or Etheral.
From: Rowde | #024One more question...
Does using the Second Wave options disable trophies?
It does not.
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Jan 18, 2013 1:03 pm GMT
Thanks, for the comprehensive answers.
I'm definitely going to start playing around with 2nd wave options on my 3rd run (classic).
I'm looking forward to damage roulette + marathon + absolutely critical.
I honestly don't think damage roulette will affect my playstyle too much, but absolutely critical is gonna help open up assaults for me. I love lightning reflexes, but considering the way I use assaults, I usually forego it in favor of the crit bonus. I have two assault builds I utilize: Crit monster and Overwatch Cancel. With Absolutely critical, I can focus less on the crit bonus upgrades though.
Of course, my "playstyle" may completely change once I get classic and impossible (4th run).
Jan 20, 2013 5:55 pm GMT
Snipers destroy in this game as I expected them to
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PSN ID: Psychonik
JUSTICE FOR TRAYVON!
Jan 21, 2013 9:06 pm GMT
LoL...
Playing with marathon, new economy, hidden potential and not created equally on classic (no ironman yet)
I had a similar experience where argentina and brazil? were two of the highest monetary value regions.
So far I have not one, but two, ridiculous assaults with aim =/> than my snipers due to hidden potential and not created equally. I also have a sniper ranked sgt with <70 aim...
I also thought it worth mentioning that of 20 recruits so far I have 5 snipers and 1 heavy... LoL only 3 rookies left to rank up too. That heavy is my most valued unit atm.