Theonly downside to the 360 version is having to use the controller instead of a mouse. If my pc was powerful enough i would have gone for that version instead (and its about £15 cheaper)
XCOM: Enemy Unknown - Dissecting the Strategic Layer
Senior editor Kevin VanOrd delves into Enemy Unknown to see just how deep it goes.
And involved it certainly seems to be. Consider the satellite system, for example. This system allows you to launch satellites from your headquarters and deploy them over certain countries around the world. Protecting those countries earns you cash--but the flip side of this is that if you make alien contact, you must engage the enemy. You must build jets to protect the satellites: once those satellites are shot down, you're blind to alien movement, and panic levels in the country you are to protect rise. But you aren't always on the defensive: you can take the fight to the aliens by intercepting their own ships, which results in five to 10 seconds of gameplay.
By the time you near the end of the game, you'll have accumulated a good deal of alien technology. But of course, you need cash, scientists, engineers, and soldiers too. UFOs provide alien elements that are also used as resources to power exotic weapons and ships. If you're in need of cash, you can sell the tech that you scrounge from the battlefield on the "gray market," but the quick cash might come at the cost of making important discoveries. The takeaway: expect a deep and challenging game that grants a great deal of room to tinker and experiment.
Firaxis may want XCOM: Enemy Unknown to be challenging, but the studio also wants it to play fair. And to that end, Solomon announced that one element from earlier games in the series hasn't made it into the newest game: namely, base invasion. Base invasion was in at one point, but the team ran into a big problem: it just wasn't fair. In Enemy Unknown you have only a single base, and thus, invasions could be a game-breaking experience. It was difficult to keep the feature and still make the game feel fair and fun to play--and the team was adamant that they shouldn't make the AI cheat. Firaxis kept base invasion for quite some time during the development process, but it became clear that it simply wasn't working.
An alien invasion story weaves its way through all the strategizing, of course, though you shouldn't expect a whole lot of aimless exposition. XCOM: Enemy Unknown co-opts its backstory--that is, it uses familiar cultural touchstones and allows players to fill in the blanks. The Firaxis team worded it better than we ever could: "Why spend untold minutes telling our own terrible story when we can use pop culture as a backstory?" And so Enemy Unknown presents familiar flying saucers and thin otherworlders with big almond-shaped eyes, the round designs and unnatural colors contrasting with the geometric human designs and architecture.
Enemy Unknown also has some of the cheesy camp feel of the previous X-COM games, though its own characters take the circumstances wholly seriously. It's hard to miss the sense of whimsy throughout, though, from heavily accented scientists to the bright color palette and broad unit animations. For more on the game's units, check out our multiplayer rundown--and of course, you needn't wait too long to try the game for yourself: XCOM: Enemy Unknown will be available on October 9, 2012, a scant two months from now. Yes, the wait might be excruciating if you're a longtime X-COM fan. Alas, it takes time to plan an alien invasion down to the last detail.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Oct 12, 2012 (EU)
- PEGI: 18+
- Release Date: Q3 2013 (US)
- Release Date: May 15, 2013 (EU)
XCOM: Enemy Unknown
- Publisher(s): 2K Games
- Developer(s): Firaxis Games
- Genre: Strategy
- Release:
- PEGI: 18+
Games You May Like

Users who looked at content for this game also looked at these games.
See More Similar Games






