I feel so smart doing these puzzles
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Jan 30, 2013 9:29 pm GMT
I feel so smart doing the puzzles and even getting the extra files.
Am I supposed to be proud, or are the puzzles just easy and I'm the only one who feels like finishing them's an achievement?
I just finished the laboratory and I was so close to switching to easy before I had an epiphany and realized what I supposed to do, this happened probably once or twice before in the second floor rooms.
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Although there are people who prefer solitude, no man can withstand it.
Jan 30, 2013 9:33 pm GMT
It's a mixed bag. I can't confidently say more because it doesn't sound as though you've finished yet. Suffice it to say the series is not groundbreaking, but you should definitely feel that accomplishment when you solve a puzzle. Suppose I give you a simple algebra problem, like a base price, a sale, and number of units bought. You calculate for me how much I'd pay for whatever I was buying. It was an easy problem, but you still probably feel good about being able to do it, right? That's my take, anyways.
There are a few that really do tap into the epiphany side of things, though. At the end of the day those, far as sophistication goes, it's not that high. Part of the reason is becaus esophistication comes from not being limited to a self-contained room.
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Go to Gamestop, buy a Steam card, and use it to purchase
Ys Origin. You won't be disappointed.
For more info:
http://www.worldofys.com/yso/Jan 30, 2013 10:00 pm GMT
I think I had a pretty opposite experience. Most puzzles seemed really trivial and just took time acquiring all the stuff you needed. Some (Pantry...I'm looking at you. You too, tetrahedral puzzle) were tedious more than anything else. They felt more like a roadblock and an exercise in engaging basic logic while playing a reading based game.
They really spoon feed you the answers even without Easy Mode engaged (mostly by lack of stuff to try...no dead end items, nothing really outside the box. Then again, given what the intent of the Nonary game is, I guess they SHOULD be simple puzzles)
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I hate Inuyasha (I can't change my account name)
Bring Lord Sturm back!
Jan 30, 2013 10:30 pm GMT
Depends on the puzzle, but sometimes I did feel really proud of myself for solving them on my own.
Especially the puzzles that had me taking notes and doing calculations, and solving them... I felt pretty accomplished after those, especially since I'm weak at math.
But there were some puzzle rooms that felt insultingly easy. The B. Garden comes to mind as being one of the very easy ones.
As said above, it's a mixed bag. But what's easy for some isn't easy for others, so there's nothing wrong with feeling proud of yourself :]
Jan 30, 2013 10:40 pm GMT
I did feel like Newton discovering the principles of gravity sometimes by solving some of the room's puzzles.
Jan 30, 2013 11:39 pm GMT
I think that's why, I've always been weak at Math too, and doing the calculations and noticing how I was able to do it was quickly and accurately, it gives me a nice feeling inside.
And the memo thing where you write stuff, really does the job too. "Okay, draw the shapes here, write the numbers, and there's the code, oh yeah I'm so smart."
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Although there are people who prefer solitude, no man can withstand it.
Jan 31, 2013 1:23 am GMT
zinformant posted...It's a mixed bag. I can't confidently say more because it doesn't sound as though you've finished yet. Suffice it to say the series is not groundbreaking, but you should definitely feel that accomplishment when you solve a puzzle. Suppose I give you a simple algebra problem, like a base price, a sale, and number of units bought. You calculate for me how much I'd pay for whatever I was buying. It was an easy problem, but you still probably feel good about being able to do it, right? That's my take, anyways.
There are a few that really do tap into the epiphany side of things, though. At the end of the day those, far as sophistication goes, it's not that high. Part of the reason is becaus esophistication comes from not being limited to a self-contained room.
Maybe this game is meant to help unlock the player's esper abilities... Except there's no danger so it's not happening.
Jan 31, 2013 4:34 am GMT
[This message was deleted at the request of the original poster]
Jan 31, 2013 4:52 am GMT
Dharengo posted...zinformant posted...
It's a mixed bag. I can't confidently say more because it doesn't sound as though you've finished yet. Suffice it to say the series is not groundbreaking, but you should definitely feel that accomplishment when you solve a puzzle. Suppose I give you a simple algebra problem, like a base price, a sale, and number of units bought. You calculate for me how much I'd pay for whatever I was buying. It was an easy problem, but you still probably feel good about being able to do it, right? That's my take, anyways.
There are a few that really do tap into the epiphany side of things, though. At the end of the day those, far as sophistication goes, it's not that high. Part of the reason is becaus esophistication comes from not being limited to a self-contained room.
Maybe this game is meant to help unlock the player's esper abilities... Except there's no danger so it's not happening.
The
gamebreaking save PEC glitch?
---
Go to Gamestop, buy a Steam card, and use it to purchase
Ys Origin. You won't be disappointed.
For more info:
http://www.worldofys.com/yso/ Jan 31, 2013 5:34 am GMT
As has been established before, that glitch doesn't kill you

Feb 1, 2013 12:43 pm GMT
Dharengo posted...As has been established before, that glitch doesn't kill you 
Obviously, there are some X% of people who are suicidal also happen to be playing VLR. And if Y% of people encounter the bug, and if Z% of people in the world are weird enough to get seriously depressed for encountering a bug, and assuming that all three of these probabilities are independent, then this game has killed 7 billion / (X%*Y%*Z%) people! It's the nonary game all over again!
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-TATTS"Ain't Tatts just the greatest little enigma?" - Darkman124
Feb 3, 2013 9:37 am GMT
You are forgetting the multiple worlds principle, which means that there's an infinite number of worlds, including one where everyone who experienced the glitch committed suicide.