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Zombie Apocalypse User Review

choonyos

No guts, no glory.

  • Posted Aug 12, 2010 4:52 pm GMT
Difficulty:
Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Guilty pleasure"
What can I say about Zombie Apocalypse that isn't obvious from its screen shots or videos. This isn't a game that is trying to break through and create a new, and it isn't a game trying to redefine a genre. It is simply a game that takes the standard "throw monsters at you, you run around and shoot with gun" paradigm and does it well enough to keep me coming back off-and-on for that experience for a long time to come. This game truly is what it is, a fun blood and guts blasting romp through zombie infested locations.

The amount of weaponry is great. From the basic gun, the chain saw, the rocket launcher, and my personal favorite, the flame thrower; you couldn't ask for a better array of weapons unless they were to be given a nuke that could beat a map and just cost you a life.

The maps were great. Each environment was unique and I loved each of them. I loved each of them the first 2-4 times that is, but they became very repetitive later on. If I am playing 55 days, 7 maps isn't enough. This isn't a game breaker, and is really a minor thing, but it could have been better thought out.

The game play is a lot of fun for the most part. I really enjoyed the array of weapons, the locals, and the different types of zombies. What I didn't enjoy was it being such a long game with basically the same amount of things coming at me at once. I would have liked the game to get harder quicker, and to stay that way for less time. Basically, I think a month of days would have been sufficient, adding in more bosses, different types of bosses, and just crazier amounts of baddies. The 7 Days of Hell unlockable is great like this; I want it with more of a mix of baddies, and less waves; I just want chaos.

The boss fights were enjoyable to an extent, though toward the end they became more of a "Die, Continue" type thing rather than a strategic one. Basically, their motto is throw tons of stuff that clouds the screen, add lots of instant death traps, and then a boss with tons of health. While this was fine, and is a typical design in lots of games, it was just confined to such a small location (because the boss doesn't move) that is became overwhelming to the point that I just shot the boss, died, and re-spawned (this is only the last boss, the others weren't like this).

I tried to use some strategy, such as throwing a bear out and picking up a chain gun, but it wasn't entirely helpful most of the time.

Confined places + tons of mobs + weapons elsewhere = long end boss, and basically boring.

I believe that this is a great game; it's not revolutionary, redefining, or a perfect 10, but I think it delivered on the 10 bucks it cost easily. The developers have a winner, and with more fine tuning could easily have a monster on their hands in future versions. I will play this game for a long time. I can see it being a great party game and entertaining us for quite some time.
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User Videos

  1. Watch this video
    Showing Day 1 and 2 on Zombie Apocalypse, this video is in true HD on my youtube page. http://www.youtube.com/user/RandomGameChannel
    Posted Sep 29, 2009
    by Shawcross | 5:47 | 84 Views
  2. Watch this video
    Showing all the different game modes on Zombie Apocalypse. The video is true HD on my youtube page.
    Posted Sep 27, 2009
    by Shawcross | 3:07 | 143 Views

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